#Where all of the uniforms for the yet-to-be-implimented ship vs. ship gamemode go (or Nanotrasen VS. Syndicate, if you'd like.)
#In its own file to further avoid bloating jumpsuits.yml.

#CREW
#Recruit
- type: entity
  parent: ClothingUniformBase
  id: ClothingUniformJumpsuitRecruitNT
  name: recruit jumpsuit
  description: A classy grey jumpsuit with blue trims. Perfect for the dignified helper.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi

- type: entity
  parent: ClothingUniformBase # starcup: remove syndicate contraband label
  id: ClothingUniformJumpsuitRecruitSyndie
  name: syndicate recruit jumpsuit
  description: The standard uniform for new members of SyndComm's many training programs. # starcup: rewritten for setting lore
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi

#Repairman
- type: entity
  parent: ClothingUniformBase
  id: ClothingUniformJumpsuitRepairmanNT
  name: repairman jumpsuit
  description: A jumpsuit that reminds you of a certain crew-sector work position. Hopefully, you won't have to do the same job as THOSE freaks.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi

- type: entity
  parent: ClothingUniformBase # starcup: remove syndicate contraband label
  id: ClothingUniformJumpsuitRepairmanSyndie
  name: syndicate shipwright jumpsuit
  description: Standard apparel for SyndComm shipwrights, designed for long thankless nights of repairing damaged stations. # starcup: rewritten for setting lore
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi

#Paramedic
- type: entity
  parent: ClothingUniformBase # starcup: remove syndicate contraband label
  id: ClothingUniformJumpsuitParamedicSyndie
  name: syndicate field medic jumpsuit # starcup: rewritten for clarity
  description: Standard apparel for SyndComm field medics, who act as first responders in even the most distant parts of Syndicate space. # starcup: rewritten for setting lore
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi

#HEADS OF STAFF
#Chief Engineer
- type: entity
  parent: [ ClothingUniformBase, BaseCommandContraband ] # starcup: remove syndicate contraband label
  id: ClothingUniformJumpsuitChiefEngineerSyndie
  name: syndicate chief shipwright jumpsuit # starcup: rewritten for clarity
  description: Whether it's the wreckage caused by a rampant tesla engine or the blaze of a tritium burn gone wrong, SyndComm's shipwrights never fail to clean up the mess before the next shift. # starcup: rewritten for setting lore
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
