- type: entity
  parent: [ClothingOuterWinterCoat, BaseCommandContraband]
  id: ClothingLongcoatQM
  name: logistics officer's longcoat
  description: A saturated brown double-breasted longcoat with mossy trim, specifically designed for the Logistics Officer. Longcoats are fairly robust, offering some protection from the elements. # starcup - fixed caps
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/logstics-officer.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/logstics-officer.rsi

- type: entity
  parent: [ClothingOuterWinterCoat, ClothingUniformFoldableBase, BaseCommandContraband]
  id: ClothingLongcoatRD
  name: research director's longcoat # starcup - no mystagogue
  description: A pure white double-breasted longcoat with a purple stripe, specifically designed for the Research Director. Longcoats are fairly robust, offering some protection from the elements. # starcup - RD swap
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/mystagogue.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/mystagogue.rsi

- type: entity
  parent: [ClothingOuterWinterCoat, BaseCommandContraband]
  id: ClothingLongcoatCMO
  name: chief medical officer's longcoat
  description: A double-breasted longcoat with a green cross, specifically designed for the Chief Medical Officer. Longcoats are fairly robust, offering some protection from the elements. # starcup - fixed caps
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
  - type: Armor # Same as ClothingOuterWinterCMO, can't just parent because of ClothingOuterWinterCoatToggleable
    modifiers:
      coefficients:
        Slash: 0.95
        Heat: 0.90
        Caustic: 0.75

- type: entity
  parent: [ClothingOuterWinterCoat, BaseCommandContraband]
  id: ClothingLongcoatCE
  name: chief engineer's longcoat
  description: A dark green double-breasted with LED strip trim, specifically designed for the Chief Engineer. Longcoats are fairly robust, offering some protection from the elements. # starcup - fixed caps
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi

- type: entity
  parent: [ClothingOuterArmorHoS, BaseSecurityCommandContraband, BaseExaminableClothing] # starcup - examinable clothing
  id: ClothingLongcoatHoS
  name: head of security's armored longcoat
  description: A black double-breasted longcoat with gold buttons and gray sleeves with velvet trim along the whole outfit, specifically designed for the Head of Security. Security longcoats sport protective plates underneath, but are fairly heavy. # starcup - fixed caps
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-security.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-security.rsi
  - type: Armor # Same as ClothingOuterWinterHoS, can't use as parent because ClothingOuterArmoredWinterCoatToggleable
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.65
        Piercing: 0.6
        Heat: 0.7
        Caustic: 0.75
  # begin starcup: examinable clothing
  - type: ExaminableClothing
    examineText: clothing-hos-longcoat
  # end starcup
