# like a space station, but on a terrestrial surface
# lacks salvage jobs, magnet, debris spawning, evacuation etc.
- type: entity
  id: StandardTerrestrialStationNoEvac
  parent:
  - BaseStation
  - BaseStationNews
  - BaseStationCargo
  - BaseStationJobsSpawning
  - BaseStationRecords
#  - BaseStationArrivals
  - BaseStationGateway
  - BaseStationCentcomm
  - BaseStationAlertLevels
  - BaseStationSiliconLawCrewsimov
  - BaseStationAllEventsEligible
  - BaseStationNanotrasen
  - BaseStationDeliveries
  categories: [ HideSpawnMenu ]
  components:
  - type: Transform

- type: entity
  id: StandardTerrestrialStation
  parent:
  - StandardTerrestrialStationNoEvac
  - BaseStationEvacuation
  categories: [ HideSpawnMenu ]

# like a basic station, but no evac, no salvage stuff, no trash, etc. epilogue station is meant for syndcomm, generally.
- type: entity
  id: StandardEpilogueStationNoEvacNoEvents
  parent:
  - BaseStation
#  - BaseStationNews
#  - BaseStationCargo
  - BaseStationJobsSpawning
  - BaseStationRecords
  #  - BaseStationArrivals
  - BaseStationGateway
  - BaseStationCentcomm
  - BaseStationAlertLevels
  - BaseStationSiliconLawCrewsimov
#  - BaseStationAllEventsEligible # we don't want any interruptions
  - BaseStationNanotrasen
  categories: [ HideSpawnMenu ]
  components:
  - type: Transform

- type: entity
  id: StandardEpilogueStation
  parent:
  - StandardEpilogueStationNoEvacNoEvents
  - BaseStationEvacuation
  - BaseStationAllEventsEligible
  categories: [ HideSpawnMenu ]
