# Intentionally does not include channels like syndicate comms or binary, since these getting in to the hands of random people can cause a round to derail.
- type: entity
  name: random encryption key spawner
  id: LootSpawnerEncryptionKey
  parent: MarkerBase
  components:
  - type: Sprite
    layers:
      - state: red
      - sprite: Objects/Devices/encryption_keys.rsi
        state: crypt_rusted
      - sprite: Objects/Devices/encryption_keys.rsi
        state: nano_label
  - type: EntityTableSpawner
    table: !type:GroupSelector
      children:
      - !type:GroupSelector
        weight: 9
        prob: 0.9
        children:
        - id: EncryptionKeyCommon
        - id: EncryptionKeyEngineering
        - id: EncryptionKeyScience
        - id: EncryptionKeyService
        - id: EncryptionKeyMedical
        - id: EncryptionKeyCargo
      - !type:GroupSelector
        children:
        - id: EncryptionKeyCommand
        - id: EncryptionKeySecurity
    offset: 0.0
