- type: spaceBiome
  id: Failsafe
  priority: -999999 # This DEFINITELY shouldn't get selected!
  noiseRanges: {}

- type: spaceBiome
  id: AsteroidsFallback
  priority: -999998 # This probably shouldn't get selected.
  noiseRanges: {}
  chunkComponents:
    - type: DebrisFeaturePlacerController
      densityNoiseChannel: Density
    - type: SimpleDebrisSelector
      debrisTable:
        - id: AsteroidDebrisSmall
        - id: AsteroidDebrisMedium
        - id: AsteroidDebrisLarge
          prob: 0.7
        - id: AsteroidDebrisLarger
          prob: 0.4

