## See also ../settings.yml and ../spawners.yml

### Visitors with Visitor ID

# Command

- type: entity
  id: RandomHumanoidVisitorCaptain
  name: visiting Captain ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: captain
    - type: RandomHumanoidSpawner
      settings: VisitorCaptain

- type: entity
  id: RandomHumanoidVisitorCE
  name: visiting CE ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: ce
    - type: RandomHumanoidSpawner
      settings: VisitorCE

- type: entity
  id: RandomHumanoidVisitorCMO
  name: visiting CMO ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: cmo
    - type: RandomHumanoidSpawner
      settings: VisitorCMO

- type: entity
  id: RandomHumanoidVisitorHOP
  name: visiting HOP ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: hop
    - type: RandomHumanoidSpawner
      settings: VisitorHOP

- type: entity
  id: RandomHumanoidVisitorHOS
  name: visiting HOS ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: hos
    - type: RandomHumanoidSpawner
      settings: VisitorHOS

- type: entity
  id: RandomHumanoidVisitorRD
  name: visiting RD ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: rd
    - type: RandomHumanoidSpawner
      settings: VisitorResearchDirector

- type: entity
  id: RandomHumanoidVisitorQM
  name: visiting QM ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: qm
    - type: RandomHumanoidSpawner
      settings: VisitorQM

# Security

- type: entity
  id: RandomHumanoidVisitorSecurityCadet
  name: visiting security cadet role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: security_cadet
    - type: RandomHumanoidSpawner
      settings: VisitorSecurityCadet

- type: entity
  id: RandomHumanoidVisitorSecurityOfficer
  name: visiting security officer ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: security_officer
    - type: RandomHumanoidSpawner
      settings: VisitorSecurityOfficer

- type: entity
  id: RandomHumanoidVisitorDetective
  name: visiting detective role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: detective
    - type: RandomHumanoidSpawner
      settings: VisitorDetective

- type: entity
  id: RandomHumanoidVisitorWarden
  name: visiting warden ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: warden
    - type: RandomHumanoidSpawner
      settings: VisitorWarden

# Cargo

- type: entity
  id: RandomHumanoidVisitorCargoTechnician
  name: visiting cargo technician ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: cargo_tech
    - type: RandomHumanoidSpawner
      settings: VisitorCargoTechnician

- type: entity
  id: RandomHumanoidVisitorSalvageSpecialist
  name: visiting salvage specialist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: salvagespecialist
    - type: RandomHumanoidSpawner
      settings: VisitorSalvageSpecialist

# Engineering

- type: entity
  id: RandomHumanoidVisitorAtmosTech
  name: visiting atmospheric technician ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: atmospherics
    - type: RandomHumanoidSpawner
      settings: VisitorAtmosTech

- type: entity
  id: RandomHumanoidVisitorTechnicalAssistant
  name: visiting technical assistant ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: technicalassistant
    - type: RandomHumanoidSpawner
      settings: VisitorTechnicalAssistant

- type: entity
  id: RandomHumanoidVisitorEngineer
  name: visiting engineer ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: engineer
    - type: RandomHumanoidSpawner
      settings: VisitorEngineer

# Medical

- type: entity
  id: RandomHumanoidVisitorMedicalIntern
  name: visiting medical intern ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: medicalintern
    - type: RandomHumanoidSpawner
      settings: VisitorMedicalIntern

- type: entity
  id: RandomHumanoidVisitorMedicalDoctor
  name: visiting medical doctor ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: doctor
    - type: RandomHumanoidSpawner
      settings: VisitorMedicalDoctor

- type: entity
  id: RandomHumanoidVisitorParamedic
  name: visiting paramedic ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: paramedic
    - type: RandomHumanoidSpawner
      settings: VisitorParamedic

- type: entity
  id: RandomHumanoidVisitorPsychologist
  name: visiting psychologist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: psychologist
    - type: RandomHumanoidSpawner
      settings: VisitorPsychologist

- type: entity
  id: RandomHumanoidVisitorChemist
  name: visiting chemist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: chemist
    - type: RandomHumanoidSpawner
      settings: VisitorChemist

- type: entity
  id: RandomHumanoidVisitorVirologist
  name: visiting virologist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: virologist
    - type: RandomHumanoidSpawner
      settings: VisitorVirologist

- type: entity
  id: RandomHumanoidVisitorGeneticist
  name: visiting geneticist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: geneticist
    - type: RandomHumanoidSpawner
      settings: VisitorGeneticist

- type: entity
  id: RandomHumanoidVisitorDentist
  name: visiting dentist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: seniorphysician
    - type: RandomHumanoidSpawner
      settings: VisitorDentist

# Science

- type: entity
  id: RandomHumanoidVisitorResearchAssistant
  name: visiting research assistant ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: researchassistant
    - type: RandomHumanoidSpawner
      settings: VisitorResearchAssistant

- type: entity
  id: RandomHumanoidVisitorScientist
  name: visiting scientist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: scientist
    - type: RandomHumanoidSpawner
      settings: VisitorScientist

# Civilian

- type: entity
  id: RandomHumanoidVisitorBartender
  name: visiting bartender ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: bartender
    - type: RandomHumanoidSpawner
      settings: VisitorBartender

- type: entity
  id: RandomHumanoidVisitorBotanist
  name: visiting botanist ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: botanist
    - type: RandomHumanoidSpawner
      settings: VisitorBotanist

- type: entity
  id: RandomHumanoidVisitorBoxer
  name: visiting boxer ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: boxer
    - type: RandomHumanoidSpawner
      settings: VisitorBoxer

- type: entity
  id: RandomHumanoidVisitorChaplain
  name: visiting chaplain ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: chaplain
    - type: RandomHumanoidSpawner
      settings: VisitorChaplain

- type: entity
  id: RandomHumanoidVisitorChef
  name: visiting chef ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: chef
    - type: RandomHumanoidSpawner
      settings: VisitorChef

- type: entity
  id: RandomHumanoidVisitorClown
  name: visiting clown ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: clown
    - type: RandomHumanoidSpawner
      settings: VisitorClown

- type: entity
  id: RandomHumanoidVisitorJanitor
  name: visiting janitor ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: janitor
    - type: RandomHumanoidSpawner
      settings: VisitorJanitor

- type: entity
  id: RandomHumanoidVisitorLawyer
  name: visiting lawyer ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: lawyer
    - type: RandomHumanoidSpawner
      settings: VisitorLawyer

- type: entity
  id: RandomHumanoidVisitorLawyerCentcom
  name: visiting centcom lawyer ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: lawyer
    - type: RandomHumanoidSpawner
      settings: VisitorLawyerCentcom

- type: entity
  id: RandomHumanoidVisitorLibrarian
  name: visiting librarian ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: librarian
    - type: RandomHumanoidSpawner
      settings: VisitorLibrarian

- type: entity
  id: RandomHumanoidVisitorMusician
  name: visiting musician ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: musician
    - type: RandomHumanoidSpawner
      settings: VisitorMusician

- type: entity
  id: RandomHumanoidVisitorMusicianFancy
  name: visiting fancy musician ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: musician
    - type: RandomHumanoidSpawner
      settings: VisitorMusicianFancy

- type: entity
  id: RandomHumanoidVisitorMusicianRelaxed
  name: visiting relaxed musician ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: musician
    - type: RandomHumanoidSpawner
      settings: VisitorMusicianRelaxed

- type: entity
  id: RandomHumanoidVisitorMime
  name: visiting mime ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: mime
    - type: RandomHumanoidSpawner
      settings: VisitorMime

- type: entity
  id: RandomHumanoidVisitorReporter
  name: visiting reporter ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: reporter
    - type: RandomHumanoidSpawner
      settings: VisitorReporter

- type: entity
  id: RandomHumanoidVisitorServiceWorker
  name: visiting service worker ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: serviceworker
    - type: RandomHumanoidSpawner
      settings: VisitorServiceWorker

- type: entity
  id: RandomHumanoidVisitorZookeeper
  name: visiting zookeeper ghost role
  components:
    - type: Sprite
      sprite: Markers/jobs.rsi
      state: zookeeper
    - type: RandomHumanoidSpawner
      settings: VisitorZookeeper

# Misc

- type: entity
  id: RandomHumanoidClownTroupeBanana
  name: banana clown troupe
  parent: RandomHumanoidVisitorClown
  components:
    - type: RandomHumanoidSpawner
      settings: ClownTroupeBanana

### Visitors missing equipment for challenges

# Command

- type: entity
  id: RandomHumanoidChallengeVictimCaptain
  name: disaster victim Captain ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: Sprite
      sprite: Mobs/Species/Skeleton/parts.rsi
      state: skull_icon
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimCaptain

- type: entity
  id: RandomHumanoidChallengeVictimCE
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster victim CE ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimChiefEngineer

- type: entity
  id: RandomHumanoidChallengeVictimCMO
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster victim CMO ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimCMO

- type: entity
  id: RandomHumanoidChallengeVictimHOP
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster victim HOP ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimHeadOfPersonnel

- type: entity
  id: RandomHumanoidChallengeVictimHOS
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster victim HOS ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimHeadOfSecurity

- type: entity
  id: RandomHumanoidChallengeVictimRD
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster victim RD ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimResearchDirector

- type: entity
  id: RandomHumanoidChallengeVictimQM
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster victim QM ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeVictimQuartermaster

# Security

# Cargo

- type: entity
  id: RandomHumanoidChallengeCargoTechnician
  parent: RandomHumanoidChallengeVictimCaptain
  name: disaster cargo technician ghost role
  suffix: CHALLENGE
  # This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
  components:
    - type: RandomHumanoidSpawner
      settings: ChallengeCargoTechnician

# Engineering

# Medical

# Science

# Civilian

# Misc

### Syndicate & Hostiles

- type: entity
  id: RandomHumanoidSyndieSoldierTeamLeader
  name: syndicate team leader ghost role
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner_syndicate
    - type: RandomHumanoidSpawner
      settings: SyndieSoldierTeamLeader

- type: entity
  id: RandomHumanoidSyndieSoldier
  name: syndicate soldier ghost role
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner_syndicate
    - type: RandomHumanoidSpawner
      settings: SyndieSoldier

- type: entity
  id: RandomHumanoidSyndieVisitor
  name: syndie disaster victim ghost role
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner_syndicate
    - type: RandomHumanoidSpawner
      settings: SyndieVisitor

- type: entity
  id: RandomHumanoidPirateScooner
  name: pirate crewman ghost role
  suffix: scooner
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner-red
    - type: RandomHumanoidSpawner
      settings: PirateScooner

- type: entity
  id: RandomHumanoidPirateCaptainScooner
  name: pirate captain ghost role
  suffix: scooner
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner-red
    - type: RandomHumanoidSpawner
      settings: PirateCaptainScooner

### Other

- type: entity
  id: RandomHumanoidVisitorBlackmarketeer
  name: visiting blackmarketeer ghost role
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner-yellow
    - type: RandomHumanoidSpawner
      settings: VisitorBlackmarketeer


- type: entity
  id: RandomHumanoidCossack
  name: cossack ghost role
  components:
    - type: Sprite
      sprite: Structures/Decoration/banner.rsi
      state: banner-yellow
    - type: RandomHumanoidSpawner
      settings: Cossack
