- type: entity #this one is a little fucked up but I needed a teeny screen for mapping
  parent: WallmountTelevision
  id: WallmountTelevisionMini
  suffix: entertainment
  name: mini television
  description: Finally, some decent reception around here...
  components:
  - type: Sprite
    drawdepth: WallMountedItems
    sprite: Structures/Machines/computers.rsi
    layers:
      - map: ["computerLayerBody"]
        state: telescreen_frame
      - map: ["computerLayerScreen"]
        state: telescreen
  - type: Fixtures #this whole bit is so that you can open it way easier
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.75,-0.75,0.75,0.75"
        density: 250
        mask:
          - FullTileMask
        layer:
          - WallLayer
  - type: WallMount
    arc: 360
  - type: Physics
    canCollide: false
  - type: PointLight
    radius: 1.8
    energy: 1.6
    color: "#b89f25"
