- type: entity
  id: PlayerBorgNanotrasenAssaultBattery
  parent: BorgChassisNanotrasenAssault
  suffix: Battery, Module, Operative
  components:
  - type: NukeOperative
  - type: ContainerFill
    containers:
      borg_brain:
        - PositronicBrain
      borg_module:
        - BorgModuleOperativeNT
        - BorgModuleL6C
        - BorgModuleEswordNT
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHyper

- type: entity
  id: PlayerBorgNanotrasenAssaultGhostRole
  parent: PlayerBorgNanotrasenAssaultBattery
  suffix: Ghost role
  components:
    - type: GhostRole
      name: ghost-role-information-nanotrasen-cyborg-assault-name
      description: ghost-role-information-nanotrasen-cyborg-description
      rules: ghost-role-information-silicon-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable

- type: entity
  id: PlayerBorgNanotrasenSaboteurBattery
  parent: BorgChassisNanotrasenSaboteur
  suffix: Battery, Module, Operative
  components:
  - type: NukeOperative
  - type: ContainerFill
    containers:
      borg_brain:
        - PositronicBrain
      borg_module:
        - BorgModuleTool
        - BorgModuleOperativeNT
        - BorgModuleNanotrasenWeapon
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHyper

- type: entity
  id: PlayerBorgNanotrasenSaboteurGhostRole
  parent: PlayerBorgNanotrasenSaboteurBattery
  suffix: Ghost role
  components:
    - type: GhostRole
      name: ghost-role-information-nanotrasen-cyborg-saboteur-name
      description: ghost-role-information-nanotrasen-cyborg-description
      rules: ghost-role-information-silicon-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable

- type: entity
  name: NanoTrasen invasion borg spawner
  id: PlayerBorgNanotrasenInvasionGhostRoleSpawner
  parent: MarkerBase
  components:
  - type: Sprite
    layers:
      - state: red
      - sprite: Structures/Decoration/banner.rsi
        state: banner
  - type: RandomSpawner
    prototypes:
    - PlayerBorgNanotrasenAssaultGhostRole
    - PlayerBorgNanotrasenAssaultGhostRole # Saboteurs are kinda like cyborg medics, we want less.
    - PlayerBorgNanotrasenSaboteurGhostRole
