- type: vendingMachineInventory
  id: RoboticsInventory
  startingInventory:
    CableApcStack: 4
    SciFlash: 4
    ProximitySensor: 3
    ClothingEyesHudDiagnostic: 2
    ClothingEyesEyepatchHudDiag: 2
    RemoteSignaller: 3
    Igniter: 3 # its more ordnance but yeah
    HandheldHealthAnalyzer: 3
    Scalpel: 2
    SawElectric: 2
    #Bonesetter: 2 add when robotics
    NitrousOxideTankFilled: 2
    ClothingMaskBreathMedical: 5
    ClothingHeadHatWeldingMaskFlame: 1
    Welder: 1
    Screwdriver: 2
    Crowbar: 2
    Oilpack: 5 # starcup: move oil packs to robotics
  contrabandInventory:
    FoodBurgerRobot: 1
