# Used for entities that are considered flying,
# i.e. shouldnt slip, have free movement in weightlesness, and should go over chasms/lava
- type: entity
  id: FlyingMobBase
  abstract: true
  components:
  - type: Physics
    bodyStatus: InAir
  - type: NoSlip
  - type: MovementAlwaysTouching
  - type: CanMoveInAir
  - type: MovementSpeedModifier
