- type: damageModifierSet
  id: Oni
  coefficients:
    Blunt: 0.85
    Slash: 0.85
    Piercing: 0.85

- type: damageModifierSet
  id: Felinid
  coefficients:
    Blunt: 1.15
    Slash: 1.15
    Piercing: 1.15

- type: damageModifierSet
  id: Harpy
  coefficients:
    Blunt: 1.15
    Slash: 1.15
    Piercing: 1.15

- type: damageModifierSet
  id: Rodentia
  coefficients:
    Blunt: 1.3
    Slash: 1.15
    Piercing: 1.15

# Represents which damage types should be modified
# in relation to how they cause bleed rate.
- type: damageModifierSet
  id: BloodlossIPC
  coefficients:
    Blunt: 0.00 # no evil doublestack damage
    Slash: 0.25
    Piercing: 0.2
    Shock: 0.0
    Heat: -0.5 # heat damage cauterizes wounds, but will still hurt obviously.
    Poison: 0.0
    Radiation: 0.0
    Asphyxiation: 0.0
    Bloodloss: 0.0
    Cellular: 0.0
    Caustic: 0.0
