- type: vendingMachineInventory
  id: BoozeOMatInventory
  startingInventory:
    DrinkGlass: 10 #Kept glasses at top for ease to differentiate from booze. # starcup: reduced number
    DrinkGlassHighball: 10 # starcup
    DrinkGlassOldFashioned: 10 # starcup
    DrinkGlassCocktail: 10 # starcup
    DrinkShotGlass: 10
    DrinkGlassCoupeShaped: 10
    DrinkVacuumFlask: 5
    DrinkFlaskBar: 5
    DrinkShaker: 5
    DrinkJigger: 5
    DrinkIceBucket: 2
    Skimmer: 2 # DeltaV - adds skimmer
    BarSpoon: 3
    RagItem: 2 # starcup
    HandLabeler: 2 # starcup
    CustomDrinkJug: 2 #to allow for custom drinks in the soda/booze dispensers
    DrinkAbsintheBottleFull: 2
    DrinkAleBottleFull: 5
    DrinkBeerBottleFull: 5
    DrinkBlueCuracaoBottleFull: 2
    DrinkCognacBottleFull: 4
    DrinkCoconutWaterCarton: 3
    DrinkColaBottleFull: 4
    DrinkEnergyDrinkCan: 8
    DrinkMilkCarton: 2
    DrinkCreamCarton: 5
    DrinkGinBottleFull: 3
    DrinkGildlagerBottleFull: 2 #if champagne gets less because its premium, then gildlager should match this and have two
    DrinkGrenadineBottleFull: 2
    DrinkJuiceLimeCarton: 3
    DrinkJuiceLemonCarton: 3
    DrinkJuicePineappleCarton: 3
    DrinkJuiceOrangeCarton: 3
    DrinkJuiceTomatoCarton: 3
    DrinkCoffeeLiqueurBottleFull: 3
    DrinkMelonLiquorBottleFull: 3
    DrinkPatronBottleFull: 2
    DrinkRumBottleFull: 4
    DrinkSodaWaterCan: 8
    DrinkSolDryCan: 8
    DrinkSpaceMountainWindBottleFull: 3
    DrinkSpaceUpBottleFull: 3
    DrinkTequilaBottleFull: 3
    DrinkTonicWaterCan: 8
    DrinkVermouthBottleFull: 5
    DrinkVodkaBottleFull: 5
    DrinkWhiskeyBottleFull: 5
    DrinkWineBottleFull: 5
    DrinkChampagneBottleFull: 2 #because the premium drink
    DrinkSakeBottleFull: 3
    DrinkBeerCan: 5
    DrinkWineCan: 5
  contrabandInventory:
    ChemistryBottleEthanol: 3
    DrinkBottleOfNothingFull: 1
  emaggedInventory: # starcup: re-add items to emag inventory
    DrinkPoisonWinebottleFull: 2
