- type: constructionGraph
  id: ShotgunSawn
  start: start
  graph:
    - node: start
      edges:
        - to: shotgunsawn
          steps:
            - tool: Sawing
              doAfter: 2
    - node: shotgunsawn
      entity: WeaponShotgunSawnEmpty # Makes the sawn-off spawn empty. At max they're losing 2 shells.
