- type: entity
  abstract: true
  parent: BaseBullet
  id: BaseBulletRubber
  name: base bullet rubber
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
    layers:
    - state: rubber
  - type: Projectile
    damage:
      types:
        Blunt: 3
    soundHit:
      path: /Audio/Weapons/Guns/Hits/snap.ogg
  - type: StaminaDamageOnCollide
    damage: 22 # 5 hits to stun sounds reasonable
