- type: entity
  parent: LockerBase
  id: LockerBaseDeltaV
  components:
  - type: Sprite
    sprite: _DV/Structures/Storage/closet.rsi

- type: entity
  parent: [ LockerBaseDeltaV, LockerBaseSecure ]
  id: LockerBaseSecureDeltaV

- type: entity
  parent: LockerBaseSecureDeltaV
  id: LockerPsychologist
  name: psychologist's locker
  components:
  - type: EntityStorageVisuals
    stateBaseClosed: psych
    stateDoorOpen: psych_open
    stateDoorClosed: psych_door
  - type: AccessReader
    access: [["Medical"]] # starcup: Medical, was Psychologist

- type: entity
  parent: LockerBaseSecureDeltaV
  id: LockerAdministrativeAssistant
  name: administrative assistant's locker
  components:
  - type: EntityStorageVisuals
    stateBaseClosed: admin_assist
    stateDoorOpen: admin_assist_open
    stateDoorClosed: admin_assist_door
  - type: AccessReader
    access: [["Command"]]

- type: entity
  parent: LockerBaseSecureDeltaV
  id: LockerKitchen
  name: kitchen locker
  components:
  - type: EntityStorageVisuals
    stateBaseClosed: chef
    stateDoorOpen: chef_open
    stateDoorClosed: chef_door
  - type: AccessReader
    access: [["Kitchen"]]

- type: entity
  parent: LockerBaseSecureDeltaV
  id: LockerJanitor
  name: janitor's locker
  components:
  - type: EntityStorageVisuals
    stateBaseClosed: jani
    stateDoorOpen: jani_open
    stateDoorClosed: jani_door
  - type: AccessReader
    access: [["Janitor"]]

- type: entity
  parent: LockerBaseSecure
  id: LockerLogistics # Wizden has sprites for this but doesn't have an entity that uses them?
  name: logistics locker
  components:
  - type: EntityStorageVisuals
    stateBaseClosed: cargo
    stateDoorOpen: cargo_open
    stateDoorClosed: cargo_door
  - type: AccessReader
    access: [["Cargo"]]
