# CREW HARDSUITS
# Captain's Hardsuit
- type: entity
  parent: ClothingHeadHelmetHardsuitCap
  id: ClothingHeadHelmetHardsuitCapSyndie
  suffix: Syndicate
  components:
  - type: Sprite
    sprite: _starcup/Clothing/Head/Hardsuits/capspace_syndi.rsi
  - type: Clothing
    sprite: _starcup/Clothing/Head/Hardsuits/capspace_syndi.rsi

# ANTAG HARDSUITS
# Blueblood Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitNT
  name: blueblood hardsuit helmet
  description: A heavily armored helmet designed for work in special operations. Property of NanoTrasen.
  components:
  - type: Sprite
    sprite: _starcup/Clothing/Head/Hardsuits/nanotrasen.rsi
  - type: Clothing
    sprite: _starcup/Clothing/Head/Hardsuits/nanotrasen.rsi
  - type: PointLight
    color: green
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

# Blueblood Medic Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitNTMedic
  name: blueblood medic hardsuit helmet
  description: An advanced blue hardsuit helmet specifically designed for field medic operations.
  components:
  - type: Sprite
    sprite: _starcup/Clothing/Head/Hardsuits/ntmedic.rsi
  - type: Clothing
    sprite: _starcup/Clothing/Head/Hardsuits/ntmedic.rsi
  - type: PointLight
    color: green
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

# NanoTrasen Elite Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitNTElite
  name: NanoTrasen elite helmet
  description: An elite version of the blueblood hardsuit's helmet, with improved radiation resistance and fireproofing. Property of NanoTrasen.
  components:
  - type: Sprite
    sprite: _starcup/Clothing/Head/Hardsuits/ntelite.rsi
  - type: Clothing
    sprite: _starcup/Clothing/Head/Hardsuits/ntelite.rsi
  - type: PointLight
    color: red
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.005
    coolingCoefficient: 0.005
  - type: FireProtection
    reduction: 0.2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

# NanoTrasen Commander Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitNTCommander
  name: NanoTrasen commander helmet
  description: A bulked up version of the blueblood hardsuit's helmet, purpose-built for the commander of a NanoTrasen operative squad. Has significantly improved armor for those deadly front-lines firefights.
  components:
  - type: Sprite
    sprite: _starcup/Clothing/Head/Hardsuits/ntcommander.rsi
  - type: Clothing
    sprite: _starcup/Clothing/Head/Hardsuits/ntcommander.rsi
  - type: PointLight
    color: green
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

# NanoTrasen Juggernaut Hardsuit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitJuggernautNT
  name: NanoTrasen juggernaut helmet
  description: Made of compressed blue matter, this helmet was designed in the Tau chromosphere facility.
  components:
  - type: Sprite
    sprite: _starcup/Clothing/Head/Hardsuits/ntjuggernaut.rsi
  - type: Clothing
    sprite: _starcup/Clothing/Head/Hardsuits/ntjuggernaut.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
