- type: entity
  id: EffectVoidBlink
  name: void blink
  categories: [ HideSpawnMenu ]
  save: false
  components:
  # TODO: PointLight is temp until I can make a shader & overlay for negative light or until this can support it
  - type: PointLight
    radius: 3
    energy: 1
    softness: 10
    color: "#301934"
  - type: Transform
    noRot: true
  - type: Sprite
    sprite: Objects/Magic/Eldritch/eldritch_actions.rsi
    drawdepth: Effects
    noRot: true
    layers:
    - state: "voidblink"
  - type: TimedDespawn
    lifetime: 1
  - type: Tag
    tags:
    - HideContextMenu
