## Syndicate

- type: entity
  id: RandomHumanoidSpawnerNanotrasenAgent
  name: NanoTrasen agent
  components:
    - type: Sprite
      sprite: Mobs/Species/Human/parts.rsi
      state: full
    - type: RandomMetadata
      nameSegments: [ NamesDeathCommando ]
    - type: RandomHumanoidSpawner
      settings: NanotrasenAgent

- type: randomHumanoidSettings
  id: NanotrasenAgent
  components:
    - type: RandomHumanoidAppearance
      randomizeName: false
    - type: Loadout
      prototypes: [NanotrasenOperativeGearExtremelyBasic]
      roleLoadout: [ RoleSurvivalNanotrasen ]
