# For mantles
- type: loadoutEffectGroup
  id: MasterHoP
  effects:
  - !type:JobRequirementLoadoutEffect
    requirement:
      !type:RoleTimeRequirement
      role: JobHeadOfPersonnel
      time: 20h

# Professional HoP Time
- type: loadoutEffectGroup
  id: ProfessionalHoP
  effects:
  - !type:JobRequirementLoadoutEffect
    requirement:
      !type:RoleTimeRequirement
      role: JobHeadOfPersonnel
      time: 15h # special reward for HoP mains

# Jumpsuit
- type: loadout
  id: HoPJumpsuit
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoPSyndie # starcup: command recolors

- type: loadout
  id: HoPJumpskirt
  equipment:
    jumpsuit: ClothingUniformJumpskirtHoPSyndie # starcup: command recolors

# Head
- type: loadout
  id: HoPHead
  equipment:
    head: ClothingHeadHatHopcapSyndie # starcup: command recolors

# Neck
- type: loadout
  id: HoPCloak
  equipment:
    neck: ClothingNeckCloakHopSyndie # starcup: command recolors

- type: loadout
  id: HoPMantle
  equipment:
    neck: ClothingNeckMantleHOPSyndie # starcup: command recolors
# begin starcup: remove mantle role timers
#  effects:
#  - !type:GroupLoadoutEffect
#    proto: MasterHoP
# end

- type: startingGear
  id: HoPMantle
  equipment:
    neck: ClothingNeckMantleHOPSyndie # starcup: command recolors

# Back
- type: loadout
  id: HoPBackpackIan
  effects:
  - !type:GroupLoadoutEffect
    proto: ProfessionalHoP
  equipment:
    back: ClothingBackpackIan

# Outerclothing
- type: loadout
  id: HoPWintercoat
  equipment:
    outerClothing: ClothingOuterWinterHoPSyndie # starcup: command recolors
