- type: entity
  parent: BaseAnomalyInertCore
  id: AnomaliteCore
  name: anomalite core
  description: It's empty.
  components:
  - type: Sprite
    sprite: Structures/Specific/Anomalies/Cores/gravity_core.rsi

# Base Anomalite
- type: entity
  parent: [ BaseMob, MobDamageable, MobPolymorphable, MobAtmosExposed, MobCombat, MobBloodstream, MobFlammable ]
  id: BaseAnomalite
  name: anomalite
  abstract: true
  categories: [ HideSpawnMenu ]
  components:
  - type: MindContainer
    showExamineInfo: true
  - type: Sprite
    noRot: true
    drawdepth: Mobs
    scale: 1, 1
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 0 # this should be a custom type and value for each anomaly type.
    angle: 0
    animation: WeaponArcBite
  - type: NpcFactionMember
    factions:
    - SimpleNeutral
  - type: Body
    prototype: Animal
  - type: Climbing
  - type: NameIdentifier
    group: Anomalite
  - type: GhostTakeoverAvailable
  - type: Tag
    tags:
    - VimPilot
    - DoorBumpOpener
    - AnomalyHost # this is potentially really funny. if not, or if it causes problems, we can remove it.
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeCircle
          radius: 0.35
        density: 75
        restitution: 0.0
        mask:
        - CrateMask # this is so they can fly over tables and through plastic flaps
        layer:
        - MobLayer
  - type: Bloodstream
    bloodMaxVolume: 75
    bloodReagent: Plasma # starcup: replaced anomalium since we don't have that
  - type: InteractionPopup
    successChance: 0.1
    interactSuccessString: petting-success-anomalite
    interactFailureString: petting-success-anomalite
    interactSuccessSpawn: EffectHearts
    interactSuccessSound:
      path: /Audio/Animals/mouse_squeak.ogg # this should be unique per-type.
    interactFailureSound:
      path: /Audio/Effects/tesla_consume.ogg # this should be unique per-type.
  - type: StatusEffects
    allowed:
    - Stun
    - KnockedDown
    - SlowedDown
    - Stutter
    - Electrocution
    - ForcedSleep
    - TemporaryBlindness
    - Pacified
    - StaminaModifier
    - Flashed
    - RadiationProtection
    - Drowsiness
    - Adrenaline
  - type: Puller
    needsHands: false
  - type: ComplexInteraction
  #- type: VentCrawler # starcup: currently unused
  - type: SSDIndicator
  - type: Speech
    speechVerb: Anomalite
    speechSounds: Slime # starcup: placeholder, old sounds were copyrighted
    # allowedEmotes: [ 'Scream' ] # starcup: old sounds were copyrighted
  - type: Vocal
    sounds:
      Male: AnimalSlime # starcup: placeholder, old sounds were copyrighted
      Female: AnimalSlime # starcup: placeholder, old sounds were copyrighted
      Unsexed: AnimalSlime # starcup: placeholder, old sounds were copyrighted
  - type: Emoting
  - type: BodyEmotes
    soundsId: GeneralBodyEmotes
  - type: MobState
  - type: MobThresholds
    thresholds:
      0: Alive
      100: Dead
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTypeTrigger
        damageType: Blunt
        damage: 200
      behaviors:
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
      - !type:SpawnEntitiesBehavior
        spawn:
          AnomaliteCore:
            min: 1
            max: 1
    - trigger:
        !type:DamageTypeTrigger
        damageType: Heat
        damage: 1500
      behaviors:
      - !type:SpawnEntitiesBehavior
        spawnInContainer: true
        spawn:
          Ash:
            min: 1
            max: 1
      - !type:BurnBodyBehavior { }
      - !type:PlaySoundBehavior
        sound:
          collection: MeatLaserImpact
  - type: StandingState
  # Anomaly component. Some settings changed to make them not be fucked-up powerful. now they're only a little bit fucked-up powerful.
  - type: Anomaly
    cannotSupercrit: true
    cannotRandomPulse: true
    deleteEntity: false
    maxPointsPerSecond: 10
    corePrototype: AnomaliteCore
    healthChangePerSecond: 0.0
    decayhreshold: 9999.0
    growthThreshold: 9999.0
  # apid-type always weightless movement
  - type: MovementAlwaysTouching
  - type: MovementIgnoreGravity
    weightless: true
  - type: Physics
    bodyStatus: InAir
  - type: CanMoveInAir
  - type: FloatingVisuals
    animationKey: anomalyfloat
  - type: AnimationPlayer
  - type: MovementSpeedModifier
    weightlessFriction: 1
    weightlessFrictionNoInput: 2 # so they can actually stop moving
    weightlessAcceleration: 1.5
  - type: NoSlip
  - type: Familiar # Provides information on core to the pinpointer
  - type: Inventory
    templateId: anomalite
  - type: InventorySlots
  - type: Loadout
    prototypes:
      - StartingGearAnomalitePinpointer
  - type: Strippable
  - type: UserInterface
    interfaces:
      enum.StrippingUiKey.Key:
        type: StrippableBoundUserInterface
  - type: Hands

# Anomalites:
# Pyroclastic
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomalitePyroclastic
  suffix: Pyroclastic
  description: A flickering little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/fire.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/fire.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Heat: 5
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomalitePyroclastic
  - type: Temperature
    heatDamageThreshold: 325
    coldDamageThreshold: 0
    currentTemperature: 310.15
    coldDamage:
      types:
        Cold: 0.1
    specificHeat: 42
    heatDamage:
      types:
        Heat: 0.0
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#E25822"
  - type: NameIdentifier
    group: AnomalitePyroclastic
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionPyroclastic
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Gravity
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteGravity
  suffix: Gravity
  description: A strange little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/grav.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/grav.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 5
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteGravity
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#1e070e"
  - type: NameIdentifier
    group: AnomaliteGravity
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionGravity
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Ice
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteIce
  suffix: Ice
  description: A chilly little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/ice.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/ice.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Cold: 5
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteIce
  - type: Temperature
    heatDamageThreshold: 325
    coldDamageThreshold: 0
    currentTemperature: 310.15
    coldDamage:
      types:
        Cold: 0.0
    specificHeat: 42
    heatDamage:
      types:
        Heat: 1.5
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#befaff"
  - type: NameIdentifier
    group: AnomaliteIce
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionIce
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Flesh
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteFlesh
  suffix: Flesh
  description: A gristly little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/flesh.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/flesh.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Slash: 5
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteFlesh
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#cb5b7e"
  - type: NameIdentifier
    group: AnomaliteFlesh
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionFlesh
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Rock
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteRock
  suffix: Rock
  description: A sturdy little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/rock.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/rock.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 5
        Structural: 15
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteRock
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#5ca8cb"
  - type: NameIdentifier
    group: AnomaliteRock
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionRock
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Reagent
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteLiquid
  suffix: Liquid
  description: A sopping little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/reagent.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/reagent.rsi
    layers:
    - state: anom
      map: [ "enum.AnomalyVisualLayers.Base", "enum.DamageStateVisualLayers.Base" ]
    - state: pulse
      map: [ "enum.AnomalyVisualLayers.Animated" ]
      visible: false
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Poison: 1 # reduced cus they inject their solution into you
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteLiquid
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#ffffff"
  - type: NameIdentifier
    group: AnomaliteReagent
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionLiquid
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup
  - type: SolutionContainerManager
    solutions:
      anomaly:
        maxVol: 1500
  - type: MeleeChemicalInjector
    solution: anomaly
    transferAmount: 6
  - type: RandomSprite
    selected:
      enum.AnomalyVisualLayers.Base:
        anom: "#ffffff"
      enum.AnomalyVisualLayers.Animated:
        pulse: "#ffffff"
  - type: SolutionScanner # i think it's fun for them to be able to scan their solutions

# Bluespace
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteBluespace
  suffix: Bluespace
  description: A non-euclidean little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/bluespace.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/bluespace.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Cellular: 5 # there was a great big flash, everything just changed / his molecules got all rearranged
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteBluespace
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#00ccff"
  - type: NameIdentifier
    group: AnomaliteBluespace
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionBluespace
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Electricity
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteElectricity
  suffix: Electricity
  description: A shocking little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/electric.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/electric.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Shock: 5
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteElectricity
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#ffffaa"
  - type: NameIdentifier
    group: AnomaliteElectric
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionElectric
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Flora
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteFlora
  suffix: Flora
  description: A blossoming little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/flower.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/flower.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Piercing: 5 # thorns?
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteFlora
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#6270bb"
  - type: NameIdentifier
    group: AnomaliteFlora
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionFlora
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup

# Shadow
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteShadow
  suffix: Shadow
  description: A dark little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/shadow.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/shadow.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Asphyxiation: 10 # suffocating darkness
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteShadow
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#793a80"
  - type: NameIdentifier
    group: AnomaliteShadow
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionShadow
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup
  # begin starcup: unused
  # - type: NightVision
  #   isActive: true
  #   toggleAction: null
  #   color: "#50595C"
  #   activateSound: null
  #   deactivateSound: null
  # end starcup

# Tech
- type: entity
  parent: [ BaseAnomalite ]
  id: MobAnomaliteTech
  suffix: Tech
  description: A cybernetic little sprite, born from the leftover energies of an anomaly core.
  components:
  - type: Icon
    sprite: _Impstation/Mobs/Anomalites/tech.rsi
    state: anom
  - type: Sprite
    sprite: _Impstation/Mobs/Anomalites/tech.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: anom
    noRot: true
    drawdepth: Mobs
  - type: DamageStateVisuals
    states:
      Alive:
        Base: anom
      Dead:
        Base: dead
  - type: MeleeWeapon
    damage:
      types:
        Radiation: 5 # there's not really a relevant damage type for this
    angle: 0
    animation: WeaponArcBite
  - type: Damageable
    damageContainer: Biological
    damageModifierSet: AnomaliteTech
  - type: PointLight
    radius: 2
    energy: 1
    softness: 10
    color: "#56c1e8"
  - type: NameIdentifier
    group: AnomaliteTech
  # Anomaly functionality
  - type: InnerBodyAnomaly
    injectionProto: AnomalyInjectionTech
    skipStun: true
  # begin starcup: dummy supercrit damage value
    supercriticalDamage:
      types:
        Radiation: 0
  # end starcup
