### Visitors with Visitor ID

# Command

- type: startingGear
  id: VisitorCaptain
  equipment:
    jumpsuit: ClothingUniformJumpsuitCaptainSyndie # starcup: command recolors
    shoes: ClothingShoesBootsLaceup
    eyes: ClothingEyesGlassesCommand
    gloves: ClothingHandsGlovesCaptainSyndie # starcup: command recolors
    head: ClothingHeadHatCaptainSyndie # starcup: command recolors
    neck: ClothingNeckCloakCapSyndie # starcup: command recolors
    id: VisitorPDA
    belt: WeaponDisabler
    back: ClothingBackpackCaptainSyndie # starcup: command recolors
    ears: ClothingHeadsetAltCommandSyndie # starcup: command recolors
    outerClothing: ClothingOuterArmorCaptainCarapaceSyndie # starcup: command recolors
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorCaptainAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCapFormalSyndie # starcup: command recolors
    shoes: ClothingShoesBootsLaceup
    eyes: ClothingEyesGlassesCommand
    gloves: ClothingHandsGlovesCaptainSyndie # starcup: command recolors
    head: ClothingHeadHatCapcapSyndie # starcup: command recolors
    neck: ClothingNeckMantleCapSyndie # starcup: command recolors
    id: VisitorPDA
    belt: WeaponDisabler
    back: ClothingBackpackSatchelCaptainSyndie # starcup: command recolors
    ears: ClothingHeadsetAltCommandSyndie # starcup: command recolors
    outerClothing: ClothingOuterArmorCaptainCarapaceSyndie # starcup: command recolors
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorCE
  equipment:
    jumpsuit: ClothingUniformJumpsuitChiefEngineer
    shoes: ClothingShoesColorWhite
    head: ClothingHeadHatBeretEngineering
    neck: ClothingNeckCloakCe
    id: VisitorPDA
    belt: ClothingBeltChiefEngineerFilled
    back: ClothingBackpackDuffelEngineering
    ears: ClothingHeadsetCE
    outerClothing: ClothingOuterVestHazard
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorCEAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitChiefEngineerTurtle
    shoes: ClothingShoesColorWhite
    head: ClothingHeadHatBeretEngineering
    neck: ClothingNeckMantleCE
    id: VisitorPDA
    belt: ClothingBeltChiefEngineerFilled
    back: ClothingBackpackSatchelEngineering
    ears: ClothingHeadsetCE
    outerClothing: ClothingOuterWinterCE
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorCMO
  equipment:
    jumpsuit: ClothingUniformJumpsuitCMO
    shoes: ClothingShoesColorBrown
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadMirror
    neck: ClothingCloakCmo
    id: VisitorPDA
    back: ClothingBackpackMedical
    ears: ClothingHeadsetCMO
    belt: ClothingBeltMedicalFilled
    outerClothing: ClothingOuterCoatLabCmo
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorCMOAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCMOTurtle
    shoes: ClothingShoesColorBrown
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadHatBeretCmo
    neck: ClothingNeckMantleCMO
    id: VisitorPDA
    back: ClothingBackpackSatchelMedical
    ears: ClothingHeadsetCMO
    belt: ClothingBeltMedicalFilled
    outerClothing: ClothingOuterCoatLabCmo
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorHOP
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoPSyndie # starcup: command recolors
    shoes: ClothingShoesLeather
    head: ClothingHeadHatHopcap
    neck: ClothingNeckCloakHopSyndie # starcup: command recolors
    id: VisitorPDA
    belt: WeaponDisabler
    back: ClothingBackpackDebug
    ears: ClothingHeadsetAltCommandSyndie # starcup: command recolors
    outerClothing: ClothingOuterWinterHoPSyndie # starcup: command recolors
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorHOPAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoP
    shoes: ClothingShoesLeather
    head: ClothingHeadHatHopcap
    neck: ClothingNeckMantleHOP
    id: VisitorPDA
    belt: WeaponDisabler
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetAltCommandSyndie # starcup: command recolors
    outerClothing: ClothingOuterWinterHoPSyndie # starcup: command recolors
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorHOS
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoSParadeMale
    shoes: ClothingShoesBootsCowboyBlackFilled
    gloves: ClothingHandsGlovesCombat
    head: ClothingHeadHatHoshat
    neck: ClothingNeckCloakHos
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelSecurity
    ears: ClothingHeadsetAltSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterCoatHoSTrench
    pocket1: WeaponDisabler
    pocket2: MagazinePistolSubMachineGunTopMounted
  inhand:
  - WeaponSubMachineGunWt550

- type: startingGear
  id: VisitorHOSAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitHosFormal
    shoes: ClothingShoesBootsCowboyFancyFilled
    gloves: ClothingHandsGlovesColorWhite
    head: ClothingHeadHatCowboyWhite
    neck: SecurityWhistle
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetAltSecurity
    eyes: ClothingEyesGlassesSecurity
    pocket1: WeaponDisabler
    pocket2: MagazinePistolSubMachineGunTopMounted
  inhand:
  - WeaponSubMachineGunWt550

- type: startingGear
  id: VisitorRD
  equipment:
    jumpsuit: ClothingUniformJumpsuitResearchDirector
    shoes: ClothingShoesColorBrown
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatBeretRND
    neck: ClothingNeckCloakRd
    id: VisitorPDA
    back: ClothingBackpackScience
    ears: ClothingHeadsetRD
    outerClothing: ClothingOuterCoatRD
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorRDAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitResearchDirector
    shoes: ClothingShoesColorBrown
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadHatBeretRND
    neck: ClothingNeckMantleRD
    id: VisitorPDA
    back: ClothingBackpackSatchelScience
    ears: ClothingHeadsetRD
    outerClothing: ClothingOuterCoatRD
    pocket1: WeaponDisabler

- type: startingGear
  id: VisitorQM
  equipment:
    jumpsuit: ClothingUniformJumpsuitQMTurtleneck
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatQMsoft
    neck: ClothingNeckCloakQm
    id: VisitorPDA
    back: ClothingBackpackCargo
    ears: ClothingHeadsetQM
    outerClothing: ClothingOuterWinterQM
    pocket1: WeaponDisabler
    pocket2: AppraisalTool

- type: startingGear
  id: VisitorQMAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitQMFormal
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatBeretQM
    neck: ClothingNeckMantleQM
    id: VisitorPDA
    back: ClothingBackpackSatchelCargo
    ears: ClothingHeadsetQM
    outerClothing: ClothingOuterWinterQM
    pocket1: WeaponDisabler
    pocket2: AppraisalTool

# Security

- type: startingGear
  id: VisitorSecurityCadet
  equipment:
    jumpsuit: ClothingUniformJumpsuitSec
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    head: ClothingHeadHelmetBasic
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterArmorBasic
    pocket1: WeaponPistolMk58
    pocket2: MagazinePistol
  inhand:
  - FlashlightSeclite

- type: startingGear
  id: VisitorSecurityCadetAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitSecGrey
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    head: ClothingHeadHelmetBasic
    neck: SecurityWhistle
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterArmorBasicSlim
    pocket1: WeaponPistolMk58
    pocket2: MagazinePistol
  inhand:
  - FlashlightSeclite

- type: startingGear
  id: VisitorSecurityOfficer
  equipment:
    jumpsuit: ClothingUniformJumpsuitSec
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    head: ClothingHeadHelmetBasic
    id: VisitorPDA
    belt: ClothingBeltSecurityWebbingFilled
    back: ClothingBackpackSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterArmorBasic
    pocket1: WeaponPistolMk58
    pocket2: MagazinePistol
  inhand:
  - FlashlightSeclite

- type: startingGear
  id: VisitorSecurityOfficerAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitSecGrey
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    head: ClothingHeadHatCorpsoft
    neck: SecurityWhistle
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterArmorBasicSlim
    pocket1: WeaponPistolMk58
    pocket2: MagazinePistol
  inhand:
  - FlashlightSeclite

- type: startingGear
  id: VisitorDetective
  equipment:
    jumpsuit: ClothingUniformJumpsuitDetective
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    head: ClothingHeadHatFedoraBrown
    neck: ClothingNeckTieDet
    id: VisitorPDA
    belt: ClothingBeltHolsterFilled
    back: ClothingBackpackSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterCoatDetectiveLoadout
    pocket1: ForensicScanner
    pocket2: ForensicPad
  inhand:
  - FlashlightSeclite

- type: startingGear
  id: VisitorDetectiveAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitDetectiveGrey
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    head: ClothingHeadHatFedoraGrey
    neck: ClothingNeckTieDet
    id: VisitorPDA
    belt: ClothingBeltHolsterFilled
    back: ClothingBackpackSatchelSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterVestDetective
    pocket1: ForensicScanner
    pocket2: ForensicPad
  inhand:
  - FlashlightSeclite

- type: startingGear
  id: VisitorWarden
  equipment:
    jumpsuit: ClothingUniformJumpsuitWarden
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    gloves: ClothingHandsGlovesCombat
    head: ClothingHeadHatBeretWarden
    neck: SecurityWhistle
    id: VisitorPDA
    belt: ClothingBeltSecurityWebbingFilled
    back: ClothingBackpackSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterCoatWarden
    pocket1: WeaponDisabler
    pocket2: Zipties
  inhand:
  - FlashlightSeclite
  - WeaponShotgunKammerer

- type: startingGear
  id: VisitorWardenAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitWarden
    shoes: ClothingShoesBootsJackFilled # starcup: replace combat boots with jackboots
    gloves: ClothingHandsGlovesCombat
    head: ClothingHeadHatWarden
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelSecurity
    ears: ClothingHeadsetSecurity
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterWinterWarden
    pocket1: WeaponDisabler
    pocket2: Zipties
  inhand:
  - FlashlightSeclite
  - WeaponShotgunKammerer

# Cargo

- type: startingGear
  id: VisitorCargoTech
  equipment:
    jumpsuit: ClothingUniformJumpsuitCargo
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatCargosoft
    id: VisitorPDA
    back: ClothingBackpackCargo
    ears: ClothingHeadsetCargo
    pocket1: AppraisalTool
    pocket2: DrinkColaCan
  inhand:
  - DrinkRumBottleFull

- type: startingGear
  id: VisitorCargoTechAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCargo
    shoes: ClothingShoesBootsWinterCargo
    head: ClothingHeadHatCargosoft
    id: VisitorPDA
    back: ClothingBackpackDuffelCargo
    ears: ClothingHeadsetCargo
    pocket1: AppraisalTool
    pocket2: SpaceCash500
    outerClothing: ClothingOuterWinterCargo
  inhand:
  - FoodBoxPizzaFilled
  - KnifePlastic

- type: startingGear
  id: VisitorSalvageSpecialist
  equipment:
    jumpsuit: ClothingUniformJumpsuitSalvageSpecialist
    shoes: ClothingShoesBootsSalvage
    head: ClothingHeadHatCargosoftFlipped
    id: VisitorPDA
    belt: ClothingBeltSalvageWebbing
    back: ClothingBackpackSalvage
    ears: ClothingHeadsetCargo
    pocket1: SurvivalKnife
    pocket2: HandheldGPSBasic
  inhand:
  - FoodSnackBoritos

- type: startingGear
  id: VisitorSalvageSpecialistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitSalvageSpecialist
    shoes: ClothingShoesBootsSalvage
    head: ClothingHeadHatBrownFlatcap
    id: VisitorPDA
    belt: ClothingBeltSalvageWebbing
    back: ClothingBackpackDuffelSalvage
    ears: ClothingHeadsetCargo
    outerClothing: ClothingOuterWinterCargo
    pocket1: SurvivalKnife
    pocket2: HandheldGPSBasic
  inhand:
  - Shovel

# Engineering

- type: startingGear
  id: VisitorAtmosTech
  equipment:
    jumpsuit: ClothingUniformJumpsuitAtmos
    shoes: ClothingShoesColorWhite
    gloves: ClothingHandsGlovesFingerlessInsulated
    head: ClothingHeadHelmetFire
    id: VisitorPDA
    back: ClothingBackpackDuffelAtmospherics
    ears: ClothingHeadsetEngineering
    eyes: ClothingEyesGlassesMeson
    outerClothing: ClothingOuterSuitAtmosFire
    suitstorage: AirTankFilled
    pocket1: CrowbarRed
  inhand:
  - FireExtinguisher

- type: startingGear
  id: VisitorAtmosTechAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitAtmosCasual
    shoes: ClothingShoesColorWhite
    gloves: ClothingHandsGlovesColorYellow
    head: ClothingHeadHatHardhatYellow
    neck: ClothingNeckScarfStripedLightBlue
    id: VisitorPDA
    belt: DoubleEmergencyOxygenTankFilled
    back: ClothingBackpackSatchelAtmospherics
    ears: ClothingHeadsetEngineering
    eyes: ClothingEyesGlassesMeson
    outerClothing: ClothingOuterWinterAtmos
    pocket1: FlashlightLantern
    pocket2: CrowbarRed
  inhand:
  - FoodSnackBoritos

- type: startingGear
  id: VisitorTechnicalAssistant
  equipment:
    jumpsuit: ClothingUniformJumpsuitColorYellow
    shoes: ClothingShoesBootsWork
    gloves: ClothingHandsGlovesColorYellowBudget
    head: ClothingHeadHatWelding
    id: VisitorPDA
    back: ClothingBackpackEngineering
    ears: ClothingHeadsetEngineering
    eyes: ClothingEyesGlassesMeson
    pocket1: LightReplacer
    pocket2: Welder
  inhand:
  - CableApcStack

- type: startingGear
  id: VisitorTechnicalAssistantAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitEngineeringHazard
    shoes: ClothingShoesColorBlack
    gloves: ClothingHandsGlovesColorYellowBudget
    head: ClothingHeadHatCone
    id: VisitorPDA
    belt: ClothingBeltUtility
    back: ClothingBackpackSatchelEngineering
    ears: ClothingHeadsetEngineering
    eyes: ClothingEyesGlassesMeson
    outerClothing: ClothingOuterVestHazard
    pocket1: HolofanProjector
    pocket2: GasAnalyzer
  inhand:
  - SheetSteel

- type: startingGear
  id: VisitorEngineer
  equipment:
    jumpsuit: ClothingUniformJumpsuitEngineering
    shoes: ClothingShoesBootsWork
    gloves: ClothingHandsGlovesColorYellow
    head: ClothingHeadHatHardhatYellow
    id: VisitorPDA
    belt: ClothingBeltUtilityEngineering
    back: ClothingBackpackEngineering
    ears: ClothingHeadsetEngineering
    eyes: ClothingEyesGlassesMeson
    outerClothing: ClothingOuterWinterEngi
    pocket1: RCD
    pocket2: RCDAmmo
  inhand:
  - trayScanner
  - CableApcStack

- type: startingGear
  id: VisitorEngineerAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitSeniorEngineer
    shoes: ClothingShoesBootsWork
    gloves: ClothingHandsGlovesColorYellow
    head: ClothingHeadHatBeretEngineering
    id: VisitorPDA
    belt: ClothingBeltUtilityEngineering
    back: ClothingBackpackDuffelEngineering
    ears: ClothingHeadsetEngineering
    eyes: ClothingEyesGlassesMeson
    pocket1: RCD
    pocket2: RCDAmmo
  inhand:
  - SheetSteel
  - SheetGlass

# Medical

- type: startingGear
  id: VisitorChemist
  equipment:
    jumpsuit: ClothingUniformJumpsuitChemistry
    shoes: ClothingShoesColorOrange
    gloves: ClothingHandsGlovesLatex
    id: VisitorPDA
    belt: ChemBag
    back: ClothingBackpackChemistry
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesGlassesChemical
    outerClothing: ClothingOuterCoatLabChem
    pocket1: PillCanisterRandom
    pocket2: PillCanisterRandom
  inhand:
  - PillCanisterRandom
  - PillCanisterRandom

- type: startingGear
  id: VisitorChemistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitChemistry
    shoes: ClothingShoesColorOrange
    head: ClothingHeadHatPaper
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelChemistry
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesGlassesChemical
    outerClothing: ClothingOuterWinterChem
    pocket1: PillCanisterRandom
    pocket2: PillCanisterRandom
  inhand:
  - PillCanisterRandom
  - PillCanisterRandom

- type: startingGear
  id: VisitorGeneticist
  equipment:
    jumpsuit: ClothingUniformJumpsuitGenetics
    shoes: ClothingShoesColorBlue
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadBandGrey
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackGenetics
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterCoatLabGene
    pocket1: PillCanisterCharcoal
    pocket2: PillCanisterRandom
  inhand:
  - SyringePhalanximine

- type: startingGear
  id: VisitorGeneticistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitGenetics
    shoes: ClothingShoesColorBlue
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatBeretBrigmedic
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelGenetics
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterWinterGen
    pocket1: PillCanisterHyronalin
    pocket2: PillCanisterRandom
  inhand:
  - SyringeBicaridine

- type: startingGear
  id: VisitorVirologist
  equipment:
    jumpsuit: ClothingUniformJumpsuitVirology
    shoes: ClothingShoesColorGreen
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadMirror
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackVirology
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterCoatLabViro
    pocket1: PillCanisterTricordrazine
    pocket2: PillCanisterRandom
  inhand:
  - SyringeSigynate

- type: startingGear
  id: VisitorVirologistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitVirology
    shoes: ClothingShoesColorGreen
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadHatBeretSeniorPhysician
    neck: ClothingNeckStethoscope
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelVirology
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterWinterViro
    pocket1: PillCanisterTricordrazine
    pocket2: PillCanisterRandom
  inhand:
  - SyringeEphedrine

- type: startingGear
  id: VisitorMedicalDoctor
  equipment:
    jumpsuit: ClothingUniformJumpsuitMedicalDoctor
    shoes: ClothingShoesColorWhite
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadHatCorpsoft
    neck: ClothingNeckStethoscope
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterCoatLab
    pocket1: PillCanisterTricordrazine
    pocket2: PillCanisterDermaline
  inhand:
  - SyringeInaprovaline

- type: startingGear
  id: VisitorMedicalDoctorAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitMedicalDoctor
    shoes: ClothingShoesBootsWinterMed
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatBeretMedic
    neck: ClothingNeckStethoscope
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterWinterMed
    pocket1: PillCanisterTricordrazine
    pocket2: PillCanisterBicaridine
  inhand:
  - SyringeSaline

- type: startingGear
  id: VisitorDentist
  equipment:
    jumpsuit: UniformScrubsColorBlue
    shoes: ClothingShoesColorBlue
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatSurgcapBlue
#    mask: ClothingMaskBreathMedical # right now this is broken for vox, but maybe some day.
    id: VisitorPDA
    belt: ClothingBeltStorageWaistbag
    back: NitrousOxideTankFilled
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesGlasses
    pocket1: Scalpel
    pocket2: Gauze
  inhand:
  - Cautery
  - Drill

- type: startingGear
  id: VisitorPsychologist
  equipment:
    jumpsuit: ClothingUniformJumpsuitPsychologist
    shoes: ClothingShoesLeather
    head: ClothingHeadHatMagician
    neck: ClothingNeckTieRed
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: WhoopieCushion
    pocket2: PillSpaceDrugs
  inhand:
  - CigarCase
  - Lighter

- type: startingGear
  id: VisitorPsychologistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitPsychologist
    shoes: ClothingShoesLeather
    head: ClothingHeadHatAnimalCat
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: BulletFoam
    pocket2: PillSpaceDrugs
  inhand:
  - FoamCrossbow
  - DrinkWhiskeyBottleFull

- type: startingGear
  id: VisitorParamedic
  equipment:
    jumpsuit: ClothingUniformJumpsuitParamedic
    shoes: ClothingShoesSwat
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatParamedicsoft
    neck: ClothingNeckStethoscope
    id: VisitorPDA
    belt: ClothingBeltMedicalEMTFilled
    back: ClothingBackpackDuffelGenetics
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterWinterPara
    pocket1: CombatMedipen
    pocket2: Brutepack
  inhand:
  - SyringeTranexamicAcid
  - Gauze

- type: startingGear
  id: VisitorParamedicAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitParamedic
    shoes: ClothingShoesBootsWork
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadHatParamedicsoftFlipped
    neck: ClothingNeckStethoscope
    id: VisitorPDA
    belt: ClothingBeltMedicalEMTFilled
    back: ClothingBackpackDuffelGenetics
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    outerClothing: ClothingOuterCoatParamedicWB
    pocket1: CombatMedipen
    pocket2: Brutepack
  inhand:
  - AntiPoisonMedipen
  - Gauze

- type: startingGear
  id: VisitorMedicalIntern
  equipment:
    jumpsuit: ClothingUniformJumpsuitColorWhite
    shoes: ClothingShoesColorWhite
    head: ClothingHeadBandGreen
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackDuffelMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: Ointment
    pocket2: Brutepack
  inhand:
  - Bloodpack
  - Gauze

- type: startingGear
  id: VisitorMedicalInternAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitColorWhite
    shoes: ClothingShoesColorWhite
    head: ClothingHeadBandBlue
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackDuffelMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: Ointment
    pocket2: Brutepack
  inhand:
  - Bloodpack
  - Gauze

- type: startingGear
  id: VisitorScrubsPurple
  equipment:
    jumpsuit: UniformScrubsColorPurple
    shoes: ClothingShoesColorRed
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatSurgcapPurple
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: RegenerativeMesh
    pocket2: PillCanisterBicaridine
  inhand:
  - ScalpelAdvanced
  - MedicatedSuture

- type: startingGear
  id: VisitorScrubsGreen
  equipment:
    jumpsuit: UniformScrubsColorGreen
    shoes: ClothingShoesColorGreen
    gloves: ClothingHandsGlovesLatex
    head: ClothingHeadHatSurgcapGreen
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: RegenerativeMesh
    pocket2: PillCanisterBicaridine
  inhand:
  - ScalpelAdvanced
  - MedicatedSuture

- type: startingGear
  id: VisitorScrubsBlue
  equipment:
    jumpsuit: UniformScrubsColorBlue
    shoes: ClothingShoesColorBlue
    gloves: ClothingHandsGlovesNitrile
    head: ClothingHeadHatSurgcapBlue
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelMedical
    ears: ClothingHeadsetMedical
    eyes: ClothingEyesHudMedical
    pocket1: RegenerativeMesh
    pocket2: PillCanisterBicaridine
  inhand:
  - ScalpelAdvanced
  - MedicatedSuture

# Science

- type: startingGear
  id: VisitorResearchAssistant
  equipment:
    jumpsuit: ClothingUniformJumpsuitColorPurple
    shoes: ClothingShoesColorBlack
    head: ClothingHeadPaperSack
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackScience
    ears: ClothingHeadsetScience
    eyes: ClothingEyesGlasses
  inhand:
  - NetworkConfigurator

- type: startingGear
  id: VisitorResearchAssistantAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCasualPurple
    shoes: ClothingShoesColorBlack
    neck: ClothingNeckTieSci
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelScience
    ears: ClothingHeadsetScience
    eyes: ClothingEyesGlasses
  inhand:
  - DrinkHotCoffee

- type: startingGear
  id: VisitorScientist
  equipment:
    jumpsuit: ClothingUniformJumpsuitScientistFormal
    shoes: ClothingShoesColorPurple
    head: ClothingHeadHatBeretRND
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackScience
    ears: ClothingHeadsetScience
    eyes: ClothingEyesGlasses
  inhand:
  - DrinkHotCoffee

- type: startingGear
  id: VisitorScientistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitScientist
    shoes: ClothingShoesBootsWinterSci
    head: ClothingHeadHatPurplesoft
    neck: ClothingNeckTieSci
    id: VisitorPDA
    belt: ClothingBeltMedicalFilled
    back: ClothingBackpackSatchelScience
    ears: ClothingHeadsetScience
    eyes: ClothingEyesGlasses
  inhand:
  - AnomalyScanner

# Civilian

- type: startingGear
  id: VisitorBartender
  equipment:
    jumpsuit: ClothingUniformJumpsuitBartender
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatTophat
    id: VisitorPDA
    back: ClothingBackpack
    suitstorage: WeaponShotgunDoubleBarreledRubber
    ears: ClothingHeadsetService
    eyes: ClothingEyesGlassesSunglasses
    outerClothing: ClothingOuterArmorBasicSlim
    pocket1: DrinkVodkaBottleFull
    pocket2: BarSpoon

- type: startingGear
  id: VisitorBartenderAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitBartenderPurple
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatBowlerHat
    neck: ClothingNeckTieSci
    id: VisitorPDA
    back: ClothingBackpackSatchel
    ears: ClothingHeadsetService
    eyes: ClothingEyesHudBeer
    outerClothing: ClothingOuterWinterBar
    pocket1: WeaponShotgunSawn
    pocket2: DrinkTequilaBottleFull

- type: startingGear
  id: VisitorBotanist
  equipment:
    jumpsuit: ClothingUniformJumpsuitHydroponics
    shoes: ClothingShoesColorGreen
    head: ClothingHeadBandGreen
    id: VisitorPDA
    back: ClothingBackpackDuffelHydroponics
    ears: ClothingHeadsetService
  inhand:
  - HydroponicsToolScythe


- type: startingGear
  id: VisitorBotanistAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitHydroponics
    shoes: ClothingShoesColorGreen
    head: Bucket
    id: VisitorPDA
    back: ClothingBackpackHydroponics
    ears: ClothingHeadsetService
    pocket1: HydroponicsToolMiniHoe
    pocket2: HydroponicsToolSpade

- type: startingGear
  id: VisitorBoxer
  equipment:
    jumpsuit: ClothingUniformRandomShorts
    shoes: ClothingShoesColorBlack
    gloves: ClothingHandsGlovesBoxingBlue
    head: ClothingHeadPaperSackSmile
    id: VisitorPDA
    ears: ClothingHeadsetService
    pocket1: DrinkVodkaBottleFull
    pocket2: SoapDeluxe

- type: startingGear
  id: VisitorBoxerAlt
  equipment:
    jumpsuit: ClothingUniformRandomShorts
    shoes: ClothingShoesColorBlack
    gloves: ClothingHandsGlovesBoxingRed
    head: ClothingHeadHatSkub
    id: VisitorPDA
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterSkub
    pocket1: Skub
    pocket2: DrinkSpaceGlue

- type: startingGear #!! make sure these are bible users.
  id: VisitorChaplain
  equipment:
    jumpsuit: ClothingUniformJumpsuitChaplain
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatPlaguedoctor
    mask: ClothingMaskPlague
    id: VisitorPDA
    belt: BibleGoshan # starcup: replace standard bible
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterPlagueSuit
    pocket1: PlushieSharkGrey
    pocket2: FoodSnackEnergy

- type: startingGear
  id: VisitorChaplainAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitChaplain
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatHoodNunHood
    id: VisitorPDA
    belt: BibleGoshan # starcup: replace standard bible
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterNunRobe
    pocket1: PlushiePenguin
    pocket2: DrinkCoconutWaterCarton

- type: startingGear
  id: VisitorChef
  equipment:
    jumpsuit: ClothingUniformJumpsuitChef
    shoes: ClothingShoesChef
    head: ClothingHeadHatChef
#    mask: ClothingMaskItalianMoustache # right now this is broken for vox, so its inhand.
    id: VisitorPDA
    back: ClothingBackpackSatchel
    belt: ClothingBeltChefFilled
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterJacketChef
    pocket1: ButchCleaver
    pocket2: BookHowToCookForFortySpaceman
  inhand:
  #- ClothingMaskItalianMoustache # starcup: removed for tone
  - DrinkWineBottleFull

- type: startingGear
  id: VisitorChefAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitChef
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatChef
#    mask: ClothingMaskItalianMoustache # right now this is broken for vox, so its inhand.
    id: VisitorPDA
    back: ClothingBackpack
    belt: ClothingBeltChefFilled
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterWinterChef
    pocket1: RollingPin
    pocket2: BookHowToCookForFortySpaceman
  inhand:
  #- ClothingMaskItalianMoustache # starcup: removed for tone
  - FoodCheese

- type: startingGear
  id: VisitorClown
  equipment:
    jumpsuit: ClothingUniformJumpsuitClown
    shoes: ClothingShoesClown
    id: VisitorPDA
    back: ClothingBackpackClown
    ears: ClothingHeadsetService
    mask: ClothingMaskClown
    pocket1: BikeHorn
    pocket2: ClownRecorder

- type: startingGear
  id: VisitorJanitor
  equipment:
    jumpsuit: ClothingUniformJumpsuitJanitor
    shoes: ClothingShoesGaloshes
    gloves: ClothingHandsGlovesJanitor
    head: ClothingHeadFishCap
    id: VisitorPDA
    back: ClothingBackpackSatchel
    belt: ClothingBeltJanitorFilled
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterWinterJani
  inhand:
  - MopItem
  - Bucket

- type: startingGear
  id: VisitorJanitorAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitJanitor
    shoes: ClothingShoesGaloshes
    gloves: ClothingHandsGlovesJanitor
    head: ClothingHeadHatHoodBioJanitor
    id: VisitorPDA
    back: ClothingBackpack
    belt: ClothingBeltJanitorFilled
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterBioJanitor
  inhand:
  - MopItem
  - Bucket

- type: startingGear
  id: VisitorLawyerAltA
  equipment:
    jumpsuit: ClothingUniformJumpsuitLawyerBlack
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatFedoraGrey
    neck: ClothingNeckLawyerbadge
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetSecurity
    pocket1: RubberStampLawyer
    pocket2: LuxuryPen
  inhand:
  - BriefcaseBrownFilled

- type: startingGear
  id: VisitorLawyerAltB
  equipment:
    jumpsuit: ClothingUniformJumpsuitLawyerBlue
    shoes: ClothingShoesLeather
    head: ClothingHeadHatFedoraBrown
    neck: ClothingNeckLawyerbadge
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetSecurity
    pocket1: RubberStampLawyer
    pocket2: SmokingPipeFilledTobacco
  inhand:
  - BriefcaseBrownFilled

- type: startingGear
  id: VisitorLawyerAltC
  equipment:
    jumpsuit: ClothingUniformJumpsuitLawyerRed
    shoes: ClothingShoesColorRed
    head: ClothingHeadHatCowboyBrown
    neck: ClothingNeckLawyerbadge
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    belt: ClothingBeltStorageWaistbag
    ears: ClothingHeadsetSecurity
    pocket1: RubberStampLawyer
    pocket2: SmokingPipeFilledTobacco
  inhand:
  - BriefcaseBrownFilled

- type: startingGear
  id: VisitorLawyerAltD
  equipment:
    jumpsuit: ClothingUniformJumpsuitLawyerPurple
    shoes: ClothingShoesSnakeskinBoots
    gloves: ClothingHandsGlovesColorWhite
    head: ClothingHeadHatBeaverHat
    neck: ClothingNeckLawyerbadge
    mask: CigarGold
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    ears: ClothingHeadsetSecurity
    outerClothing: ClothingOuterCoatExpensive
    pocket1: RubberStampLawyer
    pocket2: LuxuryPen
  inhand:
  - BriefcaseBrownFilled

- type: startingGear
  id: VisitorLawyerAltE
  equipment:
    jumpsuit: ClothingUniformJumpsuitLawyerGood
    shoes: ClothingShoesLeather
    head: ClothingHeadHatCorpsoft
    neck: ClothingNeckLawyerbadge
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    belt: ClothingBeltStorageWaistbag
    ears: ClothingHeadsetSecurity
    pocket1: RubberStampLawyer
    pocket2: LuxuryPen
  inhand:
  - BriefcaseBrownFilled

- type: startingGear
  id: VisitorLawyerCentcom
  equipment:
    jumpsuit: ClothingUniformJumpsuitCentcomAgent
    shoes: ClothingShoesLeather
    gloves: ClothingHandsGlovesLeather
    head: BladedFlatcapBrown
    neck: ClothingNeckLawyerbadge
    id: VisitorLawyerPDA
    back: ClothingBackpackSatchelLeather
    belt: ClothingBeltStorageWaistbag
    eyes: ClothingEyesGlassesSunglasses
    ears: ClothingHeadsetCentCom
    pocket1: RubberStampLawyer
    pocket2: LuxuryPen
  inhand:
  - BriefcaseBrownFilled

- type: startingGear
  id: VisitorLibrarian
  equipment:
    jumpsuit: ClothingUniformJumpsuitLibrarian
    shoes: ClothingShoesBootsLaceup
    neck: ClothingNeckScarfStripedGreen
    id: VisitorLibrarianPDA
    back: ClothingBackpackSatchelLeather
    belt: ClothingBeltStorageWaistbag
    eyes: ClothingEyesGlassesJamjar
    ears: ClothingHeadsetService
    pocket1: BookJanitorTale
    pocket2: BookRandomStory
  inhand:
  - Cane

- type: startingGear
  id: VisitorLibrarianAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCurator
    shoes: ClothingShoesBootsLaceup
    head: ClothingHeadHatGreyFlatcap
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    belt: ClothingBeltStorageWaistbag
    eyes: ClothingEyesGlasses
    ears: ClothingHeadsetService
    pocket1: BookSun
    pocket2: BookRandomStory
  inhand:
  - BoxFolderClipboardThreePapers

- type: startingGear
  id: VisitorMusicianFancyAltA
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: DrinkGrapeCan
    pocket2: FoodSnackBoritos
  inhand:
  - TromboneInstrument

- type: startingGear
  id: VisitorMusicianFancyAltB
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: FoodSnackCheesie
    pocket2: DrinkShamblersJuiceCan
  inhand:
  - SynthesizerInstrument

- type: startingGear
  id: VisitorMusicianFancyAltC
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: FoodSnackPistachios
    pocket2: DrinkNukieCan
  inhand:
  - CelloInstrument

- type: startingGear
  id: VisitorMusicianFancyAltD
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: DrinkSolDryCan
    pocket2: FoodSnackBoritos
  inhand:
  - ViolinInstrument

- type: startingGear
  id: VisitorMusicianFancyAltE
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: DrinkEnergyDrinkCan
    pocket2: FoodSnackRaisins
  inhand:
  - ViolaInstrument

- type: startingGear
  id: VisitorMusicianFancyAltF
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: FoodSnackSus
    pocket2: DrinkFourteenLokoCan
  inhand:
  - ClarinetInstrument

- type: startingGear
  id: VisitorMusicianFancyAltG
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: FoodSnackCnDs
    pocket2: DrinkDrGibbCan
  inhand:
  - SaxophoneInstrument

- type: startingGear
  id: VisitorMusicianFancyAltH
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    back: ClothingBackpackSatchelLeather
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: FoodSnackChips
    pocket2: DrinkRootBeerCan
  inhand:
  - FrenchHornInstrument

- type: startingGear
  id: VisitorMusicianFancyAltI
  equipment:
    jumpsuit: ClothingUniformRandomShirt
    shoes: ClothingShoesColorBrown
    id: VisitorPDA
    back: ClothingBackpackDuffel
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: DrinkGrapeCan
  inhand:
  - TrumpetInstrument

- type: startingGear
  id: VisitorMusicianRelaxedAltA
  equipment:
    jumpsuit: ClothingUniformRandomShirt
    shoes: ClothingShoesColorBlack
    id: VisitorPDA
    back: ClothingBackpackSatchel
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: DrinkNukieCan
  inhand:
  - RockGuitarInstrument

- type: startingGear
  id: VisitorMusicianRelaxedAltB
  equipment:
    jumpsuit: ClothingUniformRandomShirt
    shoes: ClothingShoesColorBlack
    id: VisitorPDA
    back: ClothingBackpack
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: FoodSnackCheesie
  inhand:
  - BanjoInstrument

- type: startingGear
  id: VisitorMusicianRelaxedAltC
  equipment:
    jumpsuit: ClothingUniformRandomShirt
    shoes: ClothingShoesColorBrown
    id: VisitorPDA
    back: ClothingBackpackDuffel
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: FoodSnackPistachios
  inhand:
  - AcousticGuitarInstrument

- type: startingGear
  id: VisitorMusicianRelaxedAltD
  equipment:
    jumpsuit: ClothingUniformRandomShirt
    shoes: ClothingShoesColorBlack
    id: VisitorPDA
    back: ClothingBackpackDuffel
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: DrinkEnergyDrinkCan
  inhand:
  - ElectricGuitarInstrument

- type: startingGear
  id: VisitorMusicianRelaxedAltE
  equipment:
    jumpsuit: ClothingUniformJumpsuitMusician
    shoes: ClothingShoesBootsLaceup
    id: VisitorPDA
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: FoodSnackSus
  inhand:
  - TrumpetInstrument

- type: startingGear
  id: VisitorMusicianRelaxedAltF
  equipment:
    jumpsuit: ClothingUniformRandomShirt
    shoes: ClothingShoesWizard
    head: ClothingHeadRastaHat
    id: VisitorPDA
    back: ClothingBackpackSatchel
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: BluntRainbow
    pocket2: FoodSnackSus
  inhand:
  - SaxophoneInstrument

- type: startingGear
  id: VisitorMusicianMariachi
  equipment:
    jumpsuit: ClothingUniformJumpsuitColorTeal
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatSombrero
    id: VisitorPDA
    back: ClothingBackpackSatchel
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterPoncho
    pocket1: BluntRainbow
    pocket2: FoodSnackSus
  inhand:
  - AcousticGuitarInstrument

- type: startingGear
  id: VisitorMime
  equipment:
    jumpsuit: ClothingUniformJumpsuitMime
    shoes: ClothingShoesColorWhite
    gloves: ClothingHandsGlovesColorWhite
    head: ClothingHeadBandBlack
    mask: ClothingMaskMime
    id: VisitorPDA
    back: ClothingBackpackMime
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    pocket1: CrayonMime
    pocket2: RubberStampMime

- type: startingGear
  id: VisitorMimeAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitMime
    shoes: ClothingShoesColorWhite
    gloves: ClothingHandsGlovesColorWhite
    head: ClothingHeadHatAnimalCatBlack
    mask: ClothingMaskMime
    id: VisitorPDA
    back: ClothingBackpackMime
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterWinterMime
    pocket1: CrayonMime
    pocket2: RubberStampMime
  inhand:
  - FoodBurgerMime

- type: startingGear
  id: VisitorReporter
  equipment:
    jumpsuit: ClothingUniformJumpsuitReporter
    shoes: ClothingShoesLeather
    id: VisitorPDA
    back: ClothingBackpackSatchel
    ears: ClothingHeadsetService
    pocket1: MicrophoneInstrument
    pocket2: BoxFolderClipboardThreePapers

- type: startingGear
  id: VisitorReporterAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitJournalist
    shoes: ClothingShoesColorBrown
    id: VisitorPDA
    back: ClothingBackpackSatchel
    ears: ClothingHeadsetService
    pocket1: MicrophoneInstrument
    pocket2: BoxFolderClipboardThreePapers

- type: startingGear
  id: VisitorServiceWorker
  equipment:
    jumpsuit: ClothingUniformJumpsuitBartender
    shoes: ClothingShoesColorBlack
    head: ClothingHeadBandBlue
    id: VisitorPDA
    back: ClothingBackpack
    ears: ClothingHeadsetService
    pocket1: Fork
    pocket2: FoodShakerPepper

- type: startingGear
  id: VisitorServiceWorkerAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitColorBlack
    shoes: ClothingShoesColorBlack
    head: ClothingHeadBandBlack
    id: VisitorPDA
    back: ClothingBackpack
    ears: ClothingHeadsetService
    outerClothing: ClothingOuterApronBar
    pocket1: Fork
    pocket2: FoodShakerPepper

- type: startingGear
  id: VisitorZookeeper
  equipment:
    jumpsuit: ClothingUniformJumpsuitSafari
    shoes: ClothingShoesBootsSalvage
    head: ClothingHeadSafari
    id: VisitorPDA
    belt: ClothingBeltUtility
    back: ClothingBackpackDuffel
    ears: ClothingHeadsetService
    pocket1: WeaponFlareGun
    pocket2: PillCanisterDylovene

- type: startingGear
  id: VisitorZookeeperAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitSafari
    shoes: ClothingShoesBootsWork
    head: ClothingHeadSafari
    id: VisitorPDA
    belt: ClothingBeltStorageWaistbag
    back: WeaponShotgunDoubleBarreledRubber
    ears: ClothingHeadsetService
    pocket1: WeaponFlareGun
    pocket2: PillCanisterDylovene

# Misc

### Challenge Visitors

# Command

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
# Challenge Cargo Tech
- type: startingGear
  id: ChallengeCargoTechGearSuit
  equipment:
    jumpsuit: ClothingUniformJumpsuitCargo
    shoes: ClothingShoesColorBlack
    head: ClothingHeadHatCargosoft
    id: VisitorPDA
    back: ClothingBackpackCargo
    #ears: null # No headsets.
    pocket1: AppraisalTool

- type: startingGear
  id: ChallengeCargoTechGearCoat
  equipment:
    jumpsuit: ClothingUniformJumpsuitCargo
    shoes: ClothingShoesBootsWinterCargo
    head: ClothingHeadHatCargosoft
    id: VisitorPDA
    back: ClothingBackpackSatchelCargo
    #ears: # No headsets.
    pocket1: AppraisalTool
    outerClothing: ClothingOuterWinterCargo

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#Captain Disaster Victim
- type: startingGear
  id: ChallengeVictimCaptain
  equipment:
    jumpsuit: ClothingUniformJumpsuitCaptain
    shoes: ClothingShoesBootsLaceup
    eyes: ClothingEyesGlassesSunglasses
    gloves: ClothingHandsGlovesCaptain
    head: ClothingHeadHatCaptain
    neck: ClothingNeckCloakCap
    id: VisitorPDA
    back: ClothingBackpackCaptain
    #ears: # No headsets.

- type: startingGear
  id: ChallengeVictimCaptainAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCapFormal
    shoes: ClothingShoesBootsLaceup
    eyes: ClothingEyesGlassesSunglasses
    gloves: ClothingHandsGlovesCaptain
    head: ClothingHeadHatCapcap
    neck: ClothingNeckMantleCap
    id: VisitorPDA
    back: ClothingBackpackSatchelCaptain
    #ears: # No headsets.
    outerClothing: ClothingOuterWinterCap

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#CMO Disaster Victim
- type: startingGear
  id: ChallengeVictimCMO
  equipment:
    jumpsuit: ClothingUniformJumpsuitCMO
    shoes: ClothingShoesColorBrown
    head: ClothingHeadMirror
    neck: ClothingCloakCmo
    id: VisitorPDA
    back: ClothingBackpackMedical
    #ears: # No headsets.
    belt: ClothingBeltMedical
    outerClothing: ClothingOuterCoatLabCmo

- type: startingGear
  id: ChallengeVictimCMOAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitCMOTurtle
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatBeretCmo
    neck: ClothingNeckMantleCMO
    id: VisitorPDA
    back: ClothingBackpackSatchelMedical
    #ears: # No headsets.
    belt: ClothingBeltMedical
    outerClothing: ClothingOuterCoatLabCmo

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#CE Disaster Victim
- type: startingGear
  id: ChallengeVictimCE
  equipment:
    jumpsuit: ClothingUniformJumpsuitChiefEngineer
    shoes: ClothingShoesColorWhite
    head: ClothingHeadHatBeretEngineering
    neck: ClothingNeckCloakCe
    id: VisitorPDA
    #belt: ClothingBeltChiefEngineerFilled # probably too strong?
    back: ClothingBackpackDuffelEngineering
    #ears: # No headsets.
    outerClothing: ClothingOuterVestHazard
    pocket1: WeaponDisabler

- type: startingGear
  id: ChallengeVictimCEAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitChiefEngineerTurtle
    shoes: ClothingShoesColorWhite
    head: ClothingHeadHatBeretEngineering
    neck: ClothingNeckMantleCE
    id: VisitorPDA
    belt: ClothingBeltChiefEngineerFilled
    back: ClothingBackpackSatchelEngineering
    #ears: # No headsets.
    outerClothing: ClothingOuterWinterCE
    pocket1: WeaponDisabler

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#HOP Disaster Victim
- type: startingGear
  id: ChallengeVictimHOP
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoPSyndie # starcup: command recolors
    shoes: ClothingShoesLeather
    head: ClothingHeadHatHopcapSyndie # starcup: command recolors
    neck: ClothingNeckCloakHopSyndie # starcup: command recolors
    id: VisitorPDA
    belt: WeaponDisabler
    back: ClothingBackpackDebug
    #ears: #No headsets.
    outerClothing: ClothingOuterWinterHoPSyndie # starcup: command recolors

- type: startingGear
  id: ChallengeVictimHOPAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoPSyndie # starcup: command recolors
    shoes: ClothingShoesLeather
    head: ClothingHeadHatHopcapSyndie # starcup: command recolors
    neck: ClothingNeckMantleHOPSyndie # starcup: command recolors
    id: VisitorPDA
    belt: WeaponDisabler
    back: ClothingBackpackSatchelLeather
    #ears: #No headsets.
    outerClothing: ClothingOuterWinterHoPSyndie # starcup: command recolors

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#HOS Disaster Victim
- type: startingGear
  id: ChallengeVictimHOS
  equipment:
    jumpsuit: ClothingUniformJumpsuitHoSParadeMale
    shoes: ClothingShoesBootsCowboyBlackFilled
    gloves: ClothingHandsGlovesCombat
    head: ClothingHeadHatHoshat
    neck: ClothingNeckCloakHos
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelSecurity
    #ears: #No headsets.
    eyes: ClothingEyesGlassesSecurity
    outerClothing: ClothingOuterCoatHoSTrench

- type: startingGear
  id: ChallengeVictimHOSAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitHosFormal
    shoes: ClothingShoesBootsCowboyFancyFilled
    gloves: ClothingHandsGlovesColorWhite
    head: ClothingHeadHatCowboyWhite
    neck: SecurityWhistle
    id: VisitorPDA
    belt: ClothingBeltSecurityFilled
    back: ClothingBackpackSatchelLeather
    #ears: #No headsets.
    eyes: ClothingEyesGlassesSecurity

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#RD Disaster Victim
- type: startingGear
  id: ChallengeVictimRD
  equipment:
    jumpsuit: ClothingUniformJumpsuitResearchDirector
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatBeretRND
    neck: ClothingNeckCloakRd
    id: VisitorPDA
    back: ClothingBackpackScience
    #ears: #No headsets.
    outerClothing: ClothingOuterCoatRD

- type: startingGear
  id: ChallengeVictimRDAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitResearchDirector
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatBeretRND
    neck: ClothingNeckMantleRD
    id: VisitorPDA
    back: ClothingBackpackSatchelScience
    #ears: # No headsets.
    outerClothing: ClothingOuterCoatRD

# CHALLENGE
# carefully consider everything you add to these. These are meant for roles that are placed in survival situations where every item will be a resource.
#QM Disaster Victim
- type: startingGear
  id: ChallengeVictimQM
  equipment:
    jumpsuit: ClothingUniformJumpsuitQMTurtleneck
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatQMsoft
    neck: ClothingNeckCloakQm
    id: VisitorPDA
    back: ClothingBackpackCargo
    #ears: # No headsets.
    outerClothing: ClothingOuterWinterQM
    pocket1: AppraisalTool

- type: startingGear
  id: ChallengeVictimQMAlt
  equipment:
    jumpsuit: ClothingUniformJumpsuitQMFormal
    shoes: ClothingShoesColorBrown
    head: ClothingHeadHatBeretQM
    neck: ClothingNeckMantleQM
    id: VisitorPDA
    back: ClothingBackpackSatchelCargo
    #ears: # No headsets.
    outerClothing: ClothingOuterWinterQM
    pocket1: AppraisalTool

# Security

# Misc

# Cargo

# Engineering

# Medical

# Science

# Civilian

# Misc

### Syndicate & Hostiles

- type: startingGear
  id: PirateScoonerAltA
  equipment:
    jumpsuit: ClothingUniformJumpsuitPirate
    shoes: ClothingShoesBootsLaceup
    head: ClothingHeadBandRed
    id: PiratePDA
    back: ClothingBackpackSatchelLeather
    belt: ClothingBeltUtility
    ears: ClothingHeadsetFreelance
    pocket1: WeaponPistolFlintlock
    pocket2: HandheldGPSBasic
  inhand:
    - Cutlass

- type: startingGear
  id: PirateScoonerAltB
  parent: PirateScoonerAltA
  equipment:
    head: ClothingHeadHatPirateTricord
    outerClothing: ClothingOuterCoatGentle

- type: startingGear
  id: PirateScoonerAltC
  parent: PirateScoonerAltA
  equipment:
    head: ClothingHeadBandBlack
  inhand:
    - WeaponShotgunBlunderbuss

- type: startingGear
  id: PirateScoonerAltD
  parent: PirateScoonerAltA
  equipment:
    head: ClothingHeadHatPirateTricord
    pocket1: WeaponRevolverPirate

- type: startingGear
  id: PirateCaptainScooner
  parent: PirateScoonerAltA
  equipment:
    head: ClothingHeadHatPirate
    ears: ClothingHeadsetAltFreelancer
    neck: ClothingNeckCloakPirateCap
    outerClothing: ClothingOuterVestWeb
    pocket1: WeaponRevolverPirate

### Other

- type: startingGear
  id: VisitorBlackmarketeer
  equipment:
    jumpsuit: ClothingUniformJumpsuitMercenary
    shoes: ClothingShoesBootsMercFilled
    head: ClothingHeadHelmetMerc
    id: VisitorPDA
    back: ClothingBackpackMerc
    belt: ClothingBeltMercWebbing
    ears: ClothingHeadsetGrey
    outerClothing: ClothingOuterVestWebMerc
    pocket1: WeaponLaserSvalinn
    pocket2: RadioHandheld

- type: startingGear
  id: CossackGear
  equipment:
    jumpsuit: ClothingUniformJumpsuitCossack
    shoes: ClothingShoesBootsSalvage
    head: ClothingHeadHatGreyFlatcap
    id: VisitorPDA
    back: ClothingBackpack
