# Chest

- type: marking
  id: bubble
  bodyPart: Chest
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: bubble

- type: marking
  id: fishbowl
  bodyPart: Chest
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: fishbowl1
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: fishbowl2

- type: marking
  id: SlimeBonechest
  bodyPart: Chest
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: bone

- type: marking
  id: SlimeCore
  bodyPart: Chest
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: core

- type: marking
  id: SlimeCoreGlowing
  bodyPart: Chest
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: core
  shader: unshaded

- type: marking
  id: SlimeLungs
  bodyPart: Chest
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
    state: lungs

# Head

- type: marking
  id: FadingStars
  bodyPart: Head
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: fadingstars1
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: fadingstars2
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: fadingstars3
  shader: unshaded

- type: marking
  id: fizz
  bodyPart: Head
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: fizz

- type: marking
  id: SlimeBonehead
  bodyPart: Head
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: bone

- type: marking
  id: SlimeNose
  bodyPart: Head
  groupWhitelist: [ Slime ]
  forcedColoring: true
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: nose

- type: marking
  id: SlimeMouth
  bodyPart: Head
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: mouth

- type: marking
  id: SlimeBrain
  bodyPart: Head
  groupWhitelist: [ Slime ]
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
    state: brain

# Eyes

- type: marking
  id: SlimeEyesDefault
  bodyPart: Eyes
  groupWhitelist: [ Slime ]
  forcedColoring: true
  coloring:
    default:
      type:
        !type:EyeColoring
  sprites:
  - sprite: _Impstation/Mobs/Species/Slime/parts.rsi # starcup
    state: eyes

- type: marking
  id: SlimeEyeglow
  bodyPart: Eyes
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
        negative: false
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
    state: glow
  shader: unshaded

- type: marking
  id: SlimeEyesDroopy
  bodyPart: Eyes
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
        negative: false
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
    state: droopy

- type: marking
  id: SlimeEyesDroopyGlowing
  bodyPart: Eyes
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
        negative: false
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
    state: droopyglow
  shader: unshaded

- type: marking
  id: SlimeEyesCyclops
  bodyPart: Eyes
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
        negative: false
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
    state: cyclops

- type: marking
  id: SlimeEyesCyclopsGlowing
  bodyPart: Eyes
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:EyeColoring
        negative: false
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
    state: cyclopsglow
  shader: unshaded

# RArm

- type: marking
  id: SlimeBonearmright
  bodyPart: RArm
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/rarm.rsi
    state: bone

# LArm

- type: marking
  id: SlimeBonearmleft
  bodyPart: LArm
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/larm.rsi
    state: bone

# RLeg

- type: marking
  id: SlimeBonelegright
  bodyPart: RLeg
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/rleg.rsi
    state: bone

# LLeg

- type: marking
  id: SlimeBonelegleft
  bodyPart: LLeg
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/lleg.rsi
    state: bone

# LFoot

- type: marking
  id: SlimeBonefootleft
  bodyPart: LFoot
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/lfoot.rsi
    state: bone

# RFoot

- type: marking
  id: SlimeBonefootright
  bodyPart: RFoot
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/rfoot.rsi
    state: bone

# LHand

- type: marking
  id: SlimeBonehandleft
  bodyPart: LHand
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/lhand.rsi
    state: bone

# RHand

- type: marking
  id: SlimeBonehandright
  bodyPart: RHand
  groupWhitelist: [ Slime ]
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#F8F8F8"
  sprites:
  - sprite: _Impstation/Mobs/Customization/SlimePerson/rhand.rsi
    state: bone
