# HEAD

## DEFAULTS

- type: marking
  id: RodentiaHeadTopEarDefault
  bodyPart: HeadTop
  groupWhitelist: [Rodentia]
  coloring:
    default:
      type: !type:TattooColoring
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: mouse
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: mouse_overlay

- type: marking
  id: RodentiaTailDefault
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  coloring:
    default:
      type: !type:TattooColoring
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: mouse

## EARS

- type: marking
  id: RodentiaHeadTopEarBat
  bodyPart: HeadTop
  groupWhitelist: [Rodentia, Harpy] # starcup - added Harpies
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: bat

- type: marking
  id: RodentiaHeadTopEarBatLarge
  bodyPart: HeadTop
  groupWhitelist: [Rodentia, Harpy] # starcup - added Harpies
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: bat_large

- type: marking
  id: RodentiaHeadTopEarHamster
  bodyPart: HeadTop
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: hamster
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: hamster_overlay

- type: marking
  id: RodentiaHeadTopEarLong
  bodyPart: HeadTop
  groupWhitelist: [Rodentia, Human, Slime] # starcup
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: long
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: long_overlay

- type: marking
  id: RodentiaHeadTopEarMouse
  bodyPart: HeadTop
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: mouse
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: mouse_overlay

- type: marking
  id: RodentiaHeadTopEarMouseLarge
  bodyPart: HeadTop
  groupWhitelist: [Rodentia, Human, Slime] # starcup
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: mouse_large
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: mouse_large_overlay

- type: marking
  id: RodentiaHeadTopEarNone
  bodyPart: HeadTop
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: none

- type: marking
  id: RodentiaHeadTopEarPointy
  bodyPart: HeadTop
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: pointy

- type: marking
  id: RodentiaHeadTopEarRabbit
  bodyPart: HeadTop
  groupWhitelist: [Rodentia, Human, Slime] # starcup
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: rabbit
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: rabbit_overlay

- type: marking
  id: RodentiaHeadTopEarSmall
  bodyPart: HeadTop
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/ear_markings.rsi
      state: small

## SNOUTS

- type: marking
  id: RodentiaSnoutBat
  bodyPart: Snout
  groupWhitelist: [Rodentia, Harpy] # starcup - added Harpies
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: bat
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: bat_nose

- type: marking
  id: RodentiaSnoutBatCounter
  bodyPart: Snout
  groupWhitelist: [Rodentia, Harpy] # starcup - added Harpies
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: bat
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: bat_nose
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: bat_overlay

- type: marking
  id: RodentiaSnoutFlat
  bodyPart: Snout
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: flat
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: flat_nose

- type: marking
  id: RodentiaSnoutFlatCounter
  bodyPart: Snout
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: flat
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: flat_nose
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: flat_overlay

- type: marking
  id: RodentiaSnoutRound
  bodyPart: Snout
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: round
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: round_nose

- type: marking
  id: RodentiaSnoutRoundCounter
  bodyPart: Snout
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: round
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: round_nose
    - sprite: _DV/Mobs/Customization/Rodentia/snout_markings.rsi
      state: round_overlay

## CHEEKS

- type: marking
  id: RodentiaCheeksRound
  bodyPart: HeadSide
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: cheeks

- type: marking
  id: RodentiaCheeksRoundCounter
  bodyPart: HeadSide
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: cheeks
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: cheeks_overlay

- type: marking
  id: RodentiaCheeksFluff
  bodyPart: HeadSide
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: fluff

- type: marking
  id: RodentiaCheeksFluffCounter
  bodyPart: HeadSide
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: fluff
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: fluff_overlay

- type: marking
  id: RodentiaCheeksFluffAlt
  bodyPart: HeadSide
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: fluff_alt

- type: marking
  id: RodentiaCheeksFluffAltCounter
  bodyPart: HeadSide
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: fluff_alt
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: fluff_alt_overlay

- type: marking
  id: RodentiaCheeksWhiskers
  bodyPart: HeadTop # for layering
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/cheek_markings.rsi
      state: whiskers

# BODY

## TAIL

- type: marking
  id: RodentiaTailBeaver
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: beaver

- type: marking
  id: RodentiaTailHamster
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: hamster

- type: marking
  id: RodentiaTailLong
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: long

- type: marking
  id: RodentiaTailLongCounter
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: long
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: long_overlay

- type: marking
  id: RodentiaTailLongCounterTip
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: long
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: long_overlay
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: long_tip

- type: marking
  id: RodentiaTailMouse
  bodyPart: Tail
  groupWhitelist: [Rodentia, Human, Slime] # starcup
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: mouse

- type: marking
  id: RodentiaTailRabbit
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: rabbit

- type: marking
  id: RodentiaTailRabbitCounter
  bodyPart: Tail
  groupWhitelist: [Rodentia, Human, Slime] # starcup
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: rabbit
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: rabbit_overlay

- type: marking
  id: RodentiaTailShort
  bodyPart: Tail
  groupWhitelist: [Rodentia, Harpy] # starcup - added Harpies
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: short

- type: marking
  id: RodentiaTailSquirrel
  bodyPart: Tail
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: squirrel

- type: marking
  id: RodentiaTailSquirrelBicolor
  bodyPart: Tail
  groupWhitelist: [Rodentia, Human, Slime] # starcup
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: squirrel
    - sprite: _DV/Mobs/Customization/Rodentia/tail_markings.rsi
      state: squirrel_overlay

## PATTERNS

- type: marking
  id: RodentiaChestCountershade
  bodyPart: Chest
  groupWhitelist: [Rodentia]
  sexRestriction: Male
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: countershade

- type: marking
  id: RodentiaChestCountershadeF
  bodyPart: Chest
  groupWhitelist: [Rodentia]
  sexRestriction: Female
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: countershade_f

- type: marking
  id: RodentiaLegLeftCountershade
  bodyPart: LLeg
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: l_leg
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: countershade_lleg

- type: marking
  id: RodentiaLegRightCountershade
  bodyPart: RLeg
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: r_leg
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: countershade_rleg

- type: marking
  id: RodentiaChestFawn
  bodyPart: Chest
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: fawn

- type: marking
  id: RodentiaChestHooded
  bodyPart: Chest
  groupWhitelist: [Rodentia]
  sexRestriction: Male
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: hooded

- type: marking
  id: RodentiaChestHoodedF
  bodyPart: Chest
  groupWhitelist: [Rodentia]
  sexRestriction: Female
  sprites:
    - sprite: _DV/Mobs/Customization/Rodentia/body_markings.rsi
      state: hooded_f

### HEAD PATTERNS

- type: marking
  id: RodentiaHeadBlaze
  bodyPart: Head
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: head_m
    - sprite: _DV/Mobs/Customization/Rodentia/head_markings.rsi
      state: blaze

- type: marking
  id: RodentiaHeadRound
  bodyPart: Head
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: head_m
    - sprite: _DV/Mobs/Customization/Rodentia/head_markings.rsi
      state: round

# BASE BODY PARTS

## HEAD

- type: marking
  id: RodentiaHeadBasic
  bodyPart: Head
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: head_m

## ARMS

- type: marking
  id: RodentiaArmLeftBasic
  bodyPart: LArm
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: l_arm

- type: marking
  id: RodentiaArmRightBasic
  bodyPart: RArm
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: r_arm

## LEGS

- type: marking
  id: RodentiaLegLeftBasic
  bodyPart: LLeg
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: l_leg

- type: marking
  id: RodentiaLegRightBasic
  bodyPart: RLeg
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: r_leg

## HANDS

- type: marking
  id: RodentiaHandLeftBasic
  bodyPart: LHand
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: l_hand

- type: marking
  id: RodentiaHandRightBasic
  bodyPart: RHand
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: r_hand

## FEET

- type: marking
  id: RodentiaFootLeftBasic
  bodyPart: LFoot
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: l_foot

- type: marking
  id: RodentiaFootRightBasic
  bodyPart: RFoot
  groupWhitelist: [Rodentia]
  sprites:
    - sprite: _DV/Mobs/Species/Rodentia/parts.rsi
      state: r_foot
