- type: entity
  name: fireaxe
  parent: [BaseItem, BaseEngineeringContraband, BaseExaminableClothing] # starcup: examinable clothing
  id: FireAxe
  description: Truly, the weapon of a madman. Who would think to fight fire with an axe?
  components:
  - type: Tag
    tags:
    - FireAxe
  - type: Sharp
  - type: Execution
    doAfterDuration: 4.0
  - type: Sprite
    sprite: _starcup/Objects/Weapons/Melee/fireaxe.rsi # starcup: add chopping axe & fireaxe resprite
    state: icon
  - type: MeleeWeapon
    wideAnimationRotation: 135
    swingLeft: true
    attackRate: 0.75
    damage:
      types:
        # axes are kinda like sharp hammers, you know?
        Blunt: 5
        Slash: 10
        Structural: 10
    soundHit:
      collection: MetalThud
  - type: Wieldable
  - type: IncreaseDamageOnWield
    damage:
      types:
        Slash: 10
        Structural: 40
  - type: Item
    size: Ginormous
  - type: Clothing
    sprite: _starcup/Objects/Weapons/Melee/fireaxe.rsi # starcup: add chopping axe & fireaxe resprite
    quickEquip: false
    slots:
    - back
  - type: Tool
    qualities:
      - Prying
      - Axing # DeltaV - The return of fireaxe prying
  - type: ToolTileCompatible
  - type: Prying
  - type: UseDelay
    delay: 1
  - type: StealTarget
    stealGroup: FireAxe
  - type: IgniteOnMeleeHit
    fireStacks: -4
  # begin starcup: examinable clothing
  - type: ExaminableClothing
    examineText: clothing-fireaxe
  # end starcup

- type: entity
  id: FireAxeFlaming
  name: fire axe
  parent: [BaseSyndicateContraband, FireAxe]
  description: Why fight fire with an axe when you can fight with fire and axe? Now featuring rugged rubberized handle!
  components:
  - type: MeleeWeapon
    wideAnimationRotation: 90
  - type: IgniteOnMeleeHit
    fireStacks: 1
  - type: Sprite
    sprite: _starcup/Objects/Weapons/Melee/fireaxeflaming.rsi # starcup: add chopping axe & fireaxe resprite
    state: icon
  - type: Clothing
    sprite: _starcup/Objects/Weapons/Melee/fireaxeflaming.rsi # starcup: add chopping axe & fireaxe resprite
    quickEquip: false
    slots:
    - back
# begin starcup: no Axing (antags shouldn't be able to space rooms this easily)
  - type: Tool
    qualities:
    - Prying
# end starcup
