- type: entity
  parent: [ BaseXenoborgChassis, BaseXenoborgTransponder ]
  id: XenoborgEngi
  name: engi xenoborg
  suffix: with brain
  description: A man-machine hybrid that aims to replicate itself. They love extracting brains to insert into fresh Xenoborg chassis to grow their army. This one seems to be an engineering type, as it has more tools for supporting the other Xenoborgs.
  components:
  - type: BorgTransponder
    name: engi xenoborg
    sprite:
      sprite: Mobs/Silicon/chassis.rsi
      state: xenoborg_engi
  - type: Sprite
    layers:
    - state: xenoborg_engi
    - state: xenoborg_engi_e
      map: ["enum.BorgVisualLayers.Light"]
      shader: unshaded
      visible: false
    - state: xenoborg_engi_l
      shader: unshaded
      map: ["light"]
      visible: false
  - type: BorgChassis
    maxModules: 7
    hasMindState: xenoborg_engi_e
    noMindState: xenoborg_engi_e_r
    moduleWhitelist:
      tags:
      - XenoborgModuleGeneric
      - XenoborgModuleEngi
      - BorgModuleEngineering
      - BorgModuleGeneric
  - type: ContainerFill
    containers:
      borg_brain:
      - MMIFilled
      borg_module:
      - XenoborgModuleBasic
      - BorgModuleAdvancedTool
      - BorgModuleConstruction
      - BorgModuleRCD
      - BorgModuleCable
      - XenoborgModuleAccessBreaker
      - XenoborgModuleFireExtinguisher
  - type: ShowElectrocutionHUD
  - type: ShowHealthBars
    damageContainers:
    - Inorganic
    - Silicon
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHigh

- type: entity
  parent: [ BaseXenoborgChassis, BaseXenoborgTransponder ]
  id: XenoborgHeavy
  name: heavy xenoborg
  suffix: with brain
  description: A man-machine hybrid that aims to replicate itself. They love extracting brains to insert into fresh Xenoborg chassis to grow their army. This type is has heavy lasers and is covered in thick armor plates. It may be tougher, but its speed matches its brawn.
  components:
  - type: BorgTransponder
    name: heavy xenoborg
    sprite:
      sprite: Mobs/Silicon/chassis.rsi
      state: xenoborg_heavy
  - type: Sprite
    layers:
    - state: xenoborg_heavy
    - state: xenoborg_heavy_e
      map: ["enum.BorgVisualLayers.Light"]
      shader: unshaded
      visible: false
    - state: xenoborg_heavy_l
      shader: unshaded
      map: ["light"]
      visible: false
  - type: BorgChassis
    maxModules: 4
    hasMindState: xenoborg_heavy_e
    noMindState: xenoborg_heavy_e_r
    moduleWhitelist:
      tags:
      - XenoborgModuleGeneric
      - XenoborgModuleHeavy
  - type: MovementSpeedModifier # slower
    baseWalkSpeed : 1.2
    baseSprintSpeed : 2.2
  - type: MovementAlwaysTouching # it flies in space by pure will power
  - type: FlashImmunity
  - type: MobThresholds # tankier
    thresholds:
      0: Alive
      250: Critical
      750: Dead # Same as destruction threshold. Borgs act exactly like crit when dead, except for ghosting on move
    stateAlertDict:
      Alive: BorgHealth
      Critical: BorgCrit
      Dead: BorgDead
    showOverlays: false
    allowRevives: true
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 190
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          path: /Audio/Machines/warning_buzzer_xenoborg.ogg
          params:
            volume: 5
    - trigger:
        !type:DamageTrigger
        damage: 750
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          collection: MetalBreak
      - !type:SpawnEntitiesBehavior
        spawn:
          PinpointerMothershipPiece: # drop a piece of core pinpointer upon being destructed (4 pieces to make a core pinpointer)
            min: 1
            max: 1
      - !type:EmptyContainersBehaviour
        containers:
        - borg_brain
        - borg_module
        - cell_slot
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
  - type: ContainerFill
    containers:
      borg_brain:
      - MMIFilled
      borg_module:
      - XenoborgModuleBasic
      - XenoborgModuleTool
      - XenoborgModuleLaser
      - XenoborgModuleJammer
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHigh

- type: entity
  parent: [ BaseXenoborgChassis, BaseXenoborgTransponder ]
  id: XenoborgScout
  name: scout xenoborg
  suffix: with brain
  description: A man-machine hybrid that aims to replicate itself. They love extracting brains to insert into fresh Xenoborg chassis to grow their army. This is a scout type, its nimble thrusters allow it to move quickly through space.
  components:
  - type: BorgTransponder
    name: scout xenoborg
    sprite:
      sprite: Mobs/Silicon/chassis.rsi
      state: xenoborg_scout
  - type: Sprite
    layers:
      - state: xenoborg_scout
      - state: xenoborg_scout_e
        map: ["enum.BorgVisualLayers.Light"]
        shader: unshaded
        visible: false
      - state: xenoborg_scout_l
        shader: unshaded
        map: ["light"]
        visible: false
  - type: FootstepModifier # it flies instead of walking
    footstepSoundCollection:
      collection: FootstepHoverXenoborg
  - type: MovementAlwaysTouching # it flies in space with tiny thrusters
  - type: FlashImmunity
  - type: BorgChassis
    maxModules: 4
    hasMindState: xenoborg_scout_e
    noMindState: xenoborg_scout_e_r
    moduleWhitelist:
      tags:
      - XenoborgModuleGeneric
      - XenoborgModuleScout
  - type: MovementSpeedModifier # faster
    baseWalkSpeed : 3
    baseSprintSpeed : 6
  - type: ContainerFill
    containers:
      borg_brain:
      - MMIFilled
      borg_module:
      - XenoborgModuleBasic
      - XenoborgModuleTool
      - XenoborgModuleSword
      - XenoborgModuleSpaceMovement
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHigh

- type: entity
  parent: [ BaseXenoborgChassis, BaseXenoborgTransponder ]
  id: XenoborgStealth
  name: stealth xenoborg
  suffix: with brain
  description: A man-machine hybrid that aims to replicate itself. They love extracting brains to insert into fresh Xenoborg chassis to grow their army. This one is a stealth type. Its armor shimmers in the light like no other material you've seen.
  components:
  - type: BorgTransponder
    name: stealth xenoborg
    sprite:
      sprite: Mobs/Silicon/chassis.rsi
      state: xenoborg_stealth
  - type: Sprite
    layers:
      - state: xenoborg_stealth
      - state: xenoborg_stealth_e
        map: ["enum.BorgVisualLayers.Light"]
        shader: unshaded
        visible: false
      - state: xenoborg_stealth_l
        shader: unshaded
        map: ["light"]
        visible: false
  - type: FootstepModifier # it flies instead of walking
    footstepSoundCollection:
      collection: FootstepHoverXenoborg
  - type: BorgChassis
    maxModules: 5
    hasMindState: xenoborg_stealth_e
    noMindState: xenoborg_stealth_e_r
    moduleWhitelist:
      tags:
      - XenoborgModuleGeneric
      - XenoborgModuleStealth
  - type: MovementAlwaysTouching # it flies in space with tiny thrusters
  # - type: SpamEmitSound # longer interval to make the creppy sound
  #   minInterval: 50
  #   maxInterval: 150
  - type: ContainerFill
    containers:
      borg_brain:
      - MMIFilled
      borg_module:
      - XenoborgModuleBasic
      - XenoborgModuleTool
      - XenoborgModuleHypo
      - XenoborgModuleChameleonProjector
      - XenoborgModuleCloakDevice
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHigh


# xenoborgs empty
- type: entity
  parent: XenoborgEngi
  id: XenoborgEngiPrinted
  suffix: no brain
  components:
  - type: ContainerFill
    containers:
      borg_brain:
      - MMI
      borg_module:
      - XenoborgModuleBasic
      - BorgModuleAdvancedTool
      - BorgModuleConstruction
      - BorgModuleRCD
      - BorgModuleCable
      - XenoborgModuleAccessBreaker
      - XenoborgModuleFireExtinguisher
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHighPrinted

- type: entity
  parent: XenoborgHeavy
  id: XenoborgHeavyPrinted
  suffix: no brain
  components:
  - type: ContainerFill
    containers:
      borg_brain:
      - MMI
      borg_module:
      - XenoborgModuleBasic
      - XenoborgModuleTool
      - XenoborgModuleLaser
      - XenoborgModuleJammer
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHighPrinted

- type: entity
  parent: XenoborgScout
  id: XenoborgScoutPrinted
  suffix: no brain
  components:
  - type: ContainerFill
    containers:
      borg_brain:
      - MMI
      borg_module:
      - XenoborgModuleBasic
      - XenoborgModuleTool
      - XenoborgModuleSword
      - XenoborgModuleSpaceMovement
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHighPrinted

- type: entity
  parent: XenoborgStealth
  id: XenoborgStealthPrinted
  suffix: no brain
  components:
  - type: ContainerFill
    containers:
      borg_brain:
      - MMI
      borg_module:
      - XenoborgModuleBasic
      - XenoborgModuleTool
      - XenoborgModuleHypo
      - XenoborgModuleChameleonProjector
      - XenoborgModuleCloakDevice
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellHighPrinted
