- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleCap
  name: captain's mantle
  description: A comfortable and chique mantle befitting of only the most experienced captain.
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/capmantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/capmantle.rsi

- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleCE
  name: chief engineer's mantle
  description: High visibility, check. RIG system, check. High capacity cell, check. Everything a chief engineer could need in a stylish mantle.
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/cemantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/cemantle.rsi

- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleCMO
  name: chief medical officer's mantle
  description: For a CMO who's been working here long enough to know that more PPE means fewer SyndComm dry-cleaning visits when the shift is over. # starcup - NT-SC swap
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/cmomantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/cmomantle.rsi

- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleHOP
  name: head of personnel's mantle
  description: A good HOP knows that paper pushing is only half the job... petting your dog and looking fashionable is the other half.
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/hopmantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/hopmantle.rsi

- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleHOS
  name: head of security's mantle
  description: No lawbreaker shall escape this officer's vigilant eye. This mantle is a symbol of commitment to the station's protection. # starcup: rewritten for tone
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/hosmantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/hosmantle.rsi

- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleRD
  name: research director's mantle
  description: For when long days in the office consist of explosives, poisonous gas, murder robots, and a fresh pizza from logistics; this mantle will keep you comfy. # DeltaV - Logistics Department replacing Cargo
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/rdmantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/rdmantle.rsi

- type: entity
  parent: [ClothingNeckBase, BaseCommandContraband]
  id: ClothingNeckMantleQM
  name: logistics officer's mantle # DeltaV - Logistics Department replacing Cargo
  description: For the master of goods and materials to rule over the department, a befitting mantle to show off superiority!
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/qmmantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/qmmantle.rsi

- type: entity
  parent: ClothingNeckBase
  id: ClothingNeckMantle
  name: mantle
  description: A soft mantle, made with the same 'synthetic' animal furs of the iconic winter coat.
  components:
  - type: Sprite
    sprite: Clothing/Neck/mantles/mantle.rsi
  - type: Clothing
    sprite: Clothing/Neck/mantles/mantle.rsi
